diff options
author | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:04:58 -0700 |
---|---|---|
committer | Jared Adams <jaxad0127@gmail.com> | 2010-02-13 15:08:54 -0700 |
commit | 8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch) | |
tree | 5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/gui | |
parent | 28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff) | |
download | mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2 mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip |
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/buy.cpp | 39 | ||||
-rw-r--r-- | src/gui/buy.h | 21 | ||||
-rw-r--r-- | src/gui/buysell.cpp | 44 | ||||
-rw-r--r-- | src/gui/buysell.h | 23 | ||||
-rw-r--r-- | src/gui/npcdialog.cpp | 74 | ||||
-rw-r--r-- | src/gui/npcdialog.h | 35 | ||||
-rw-r--r-- | src/gui/npcpostdialog.cpp | 40 | ||||
-rw-r--r-- | src/gui/npcpostdialog.h | 22 | ||||
-rw-r--r-- | src/gui/popupmenu.cpp | 4 | ||||
-rw-r--r-- | src/gui/sell.cpp | 39 | ||||
-rw-r--r-- | src/gui/sell.h | 22 | ||||
-rw-r--r-- | src/gui/viewport.cpp | 2 | ||||
-rw-r--r-- | src/gui/widgets/window.h | 2 |
13 files changed, 265 insertions, 102 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index bc58ef09..71589374 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -43,12 +43,14 @@ #include "utils/gettext.h" #include "utils/stringutils.h" -BuyDialog::BuyDialog(): +BuyDialog::DialogList BuyDialog::instances; + +BuyDialog::BuyDialog(int npcId): Window(_("Buy")), - mMoney(0), mAmountItems(0), mMaxItems(0) + mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0) { setWindowName("Buy"); - setupWindow->registerWindowForReset(this); + //setupWindow->registerWindowForReset(this); setResizable(true); setCloseButton(true); setMinWidth(260); @@ -107,11 +109,16 @@ BuyDialog::BuyDialog(): center(); loadWindowState(); + + instances.push_back(this); + setVisible(true); } BuyDialog::~BuyDialog() { delete mShopItems; + + instances.remove(this); } void BuyDialog::setMoney(int amount) @@ -186,7 +193,7 @@ void BuyDialog::action(const gcn::ActionEvent &event) else if (event.getId() == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems) { - Net::getNpcHandler()->buyItem(current_npc, + Net::getNpcHandler()->buyItem(mNpcId, mShopItems->at(selectedItem)->getId(), mAmountItems); @@ -251,23 +258,27 @@ void BuyDialog::updateButtonsAndLabels() Units::formatCurrency(mMoney - price).c_str())); } -void BuyDialog::logic() -{ - Window::logic(); - - if (!current_npc) setVisible(false); -} - void BuyDialog::setVisible(bool visible) { Window::setVisible(visible); if (visible) + { mShopItemList->requestFocus(); + } + else + { + scheduleDelete(); + } } -void BuyDialog::close() +void BuyDialog::closeAll() { - setVisible(false); - current_npc = 0; + DialogList::iterator it = instances.begin(); + DialogList::iterator it_end = instances.end(); + + for (; it != it_end; it++) + { + (*it)->close(); + } } diff --git a/src/gui/buy.h b/src/gui/buy.h index 68854a82..d44d63d2 100644 --- a/src/gui/buy.h +++ b/src/gui/buy.h @@ -47,7 +47,7 @@ class BuyDialog : public Window, public gcn::ActionListener, * * @see Window::Window */ - BuyDialog(); + BuyDialog(int npcId); /** * Destructor @@ -95,21 +95,26 @@ class BuyDialog : public Window, public gcn::ActionListener, void updateButtonsAndLabels(); /** - * Check for current NPC + * Sets the visibility of this window. */ - void logic(); + void setVisible(bool visible); /** - * Sets the visibility of this window. + * Returns true if any instances exist. */ - void setVisible(bool visible); + static bool isActive() { return instances.size() > 0; } /** - * Closes the Buy Window, as well as resetting the current npc. + * Closes all instances. */ - void close(); + static void closeAll(); private: + typedef std::list<BuyDialog*> DialogList; + static DialogList instances; + + int mNpcId; + gcn::Button *mBuyButton; gcn::Button *mQuitButton; gcn::Button *mAddMaxButton; @@ -128,6 +133,4 @@ class BuyDialog : public Window, public gcn::ActionListener, int mMaxItems; }; -extern BuyDialog *buyDialog; - #endif diff --git a/src/gui/buysell.cpp b/src/gui/buysell.cpp index 1258e1d5..8a149a2d 100644 --- a/src/gui/buysell.cpp +++ b/src/gui/buysell.cpp @@ -32,12 +32,16 @@ #include "utils/gettext.h" -BuySellDialog::BuySellDialog(): +BuySellDialog::DialogList BuySellDialog::instances; + +BuySellDialog::BuySellDialog(int npcId): Window(_("Shop")), + mNpcId(npcId), mBuyButton(0) { setWindowName("BuySell"); - setupWindow->registerWindowForReset(this); + //setupWindow->registerWindowForReset(this); + setCloseButton(true); static const char *buttonNames[] = { N_("Buy"), N_("Sell"), N_("Cancel"), 0 @@ -60,14 +64,14 @@ BuySellDialog::BuySellDialog(): center(); setDefaultSize(); loadWindowState(); + + instances.push_back(this); + setVisible(true); } -void BuySellDialog::logic() +BuySellDialog::~BuySellDialog() { - Window::logic(); - - if (isVisible() && !current_npc) - setVisible(false); + instances.remove(this); } void BuySellDialog::setVisible(bool visible) @@ -75,24 +79,36 @@ void BuySellDialog::setVisible(bool visible) Window::setVisible(visible); if (visible) + { mBuyButton->requestFocus(); + } + else + { + scheduleDelete(); + } } void BuySellDialog::action(const gcn::ActionEvent &event) { - setVisible(false); - if (event.getId() == "Buy") { - Net::getNpcHandler()->buy(current_npc); + Net::getNpcHandler()->buy(mNpcId); } else if (event.getId() == "Sell") { - Net::getNpcHandler()->sell(current_npc); + Net::getNpcHandler()->sell(mNpcId); } - else if (event.getId() == "Cancel") + + close(); +} + +void BuySellDialog::closeAll() +{ + DialogList::iterator it = instances.begin(); + DialogList::iterator it_end = instances.end(); + + for (; it != it_end; it++) { - current_npc = 0; - return; + (*it)->close(); } } diff --git a/src/gui/buysell.h b/src/gui/buysell.h index 0294ad18..33314420 100644 --- a/src/gui/buysell.h +++ b/src/gui/buysell.h @@ -40,12 +40,9 @@ class BuySellDialog : public Window, public gcn::ActionListener * * @see Window::Window */ - BuySellDialog(); + BuySellDialog(int npcId); - /** - * Check for current NPC - */ - void logic(); + ~BuySellDialog(); void setVisible(bool visible); @@ -54,10 +51,22 @@ class BuySellDialog : public Window, public gcn::ActionListener */ void action(const gcn::ActionEvent &event); + /** + * Returns true if any instances exist. + */ + static bool isActive() { return instances.size() > 0; } + + /** + * Closes all instances. + */ + static void closeAll(); + private: + typedef std::list<BuySellDialog*> DialogList; + static DialogList instances; + + int mNpcId; gcn::Button *mBuyButton; }; -extern BuySellDialog *buySellDialog; - #endif diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index ae96c352..f1b671b1 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -46,9 +46,11 @@ #define CAPTION_CLOSE _("Close") #define CAPTION_SUBMIT _("Submit") -NpcDialog::NpcDialog() +NpcDialog::DialogList NpcDialog::instances; + +NpcDialog::NpcDialog(int npcId) : Window(_("NPC")), - mNpcId(0), + mNpcId(npcId), mDefaultInt(0), mInputState(NPC_INPUT_NONE), mActionState(NPC_ACTION_WAIT) @@ -56,7 +58,8 @@ NpcDialog::NpcDialog() // Basic Window Setup setWindowName("NpcText"); setResizable(true); - setupWindow->registerWindowForReset(this); + //setupWindow->registerWindowForReset(this); + setFocusable(true); setMinWidth(200); setMinHeight(150); @@ -111,17 +114,24 @@ NpcDialog::NpcDialog() center(); loadWindowState(); + + instances.push_back(this); + setVisible(true); + requestFocus(); } NpcDialog::~NpcDialog() { // These might not actually be in the layout, so lets be safe + delete mScrollArea; delete mItemList; delete mTextField; delete mIntField; delete mResetButton; delete mPlusButton; delete mMinusButton; + + instances.remove(this); } void NpcDialog::setText(const std::string &text) @@ -162,10 +172,7 @@ void NpcDialog::action(const gcn::ActionEvent &event) } else if (mActionState == NPC_ACTION_CLOSE) { - if (current_npc) - closeDialog(); - setVisible(false); - current_npc = 0; + closeDialog(); } else if (mActionState == NPC_ACTION_INPUT) { @@ -276,6 +283,22 @@ bool NpcDialog::isInputFocused() const return mTextField->isFocused() || mIntField->isFocused(); } +bool NpcDialog::isAnyInputFocused() +{ + DialogList::iterator it = instances.begin(); + DialogList::iterator it_end = instances.end(); + + for (; it != it_end; it++) + { + if ((*it)->isInputFocused()) + { + return true; + } + } + + return false; +} + void NpcDialog::integerRequest(int defaultValue, int min, int max) { mActionState = NPC_ACTION_INPUT; @@ -312,6 +335,43 @@ void NpcDialog::widgetResized(const gcn::Event &event) setText(mText); } +void NpcDialog::setVisible(bool visible) +{ + Window::setVisible(visible); + + if (!visible) + { + scheduleDelete(); + } +} + +NpcDialog *NpcDialog::getActive() +{ + DialogList::iterator it = instances.begin(); + DialogList::iterator it_end = instances.end(); + + for (; it != it_end; it++) + { + if ((*it)->isFocused()) + { + return (*it); + } + } + + return NULL; +} + +void NpcDialog::closeAll() +{ + DialogList::iterator it = instances.begin(); + DialogList::iterator it_end = instances.end(); + + for (; it != it_end; it++) + { + (*it)->close(); + } +} + void NpcDialog::buildLayout() { clearLayout(); diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h index 327ab6dd..18e8a8ae 100644 --- a/src/gui/npcdialog.h +++ b/src/gui/npcdialog.h @@ -29,6 +29,7 @@ #include <guichan/actionlistener.hpp> #include <guichan/listmodel.hpp> +#include <list> #include <string> #include <vector> @@ -52,7 +53,7 @@ class NpcDialog : public Window, public gcn::ActionListener, * * @see Window::Window */ - NpcDialog(); + NpcDialog(int npcId); ~NpcDialog(); @@ -61,11 +62,6 @@ class NpcDialog : public Window, public gcn::ActionListener, */ void action(const gcn::ActionEvent &event); - void setNpc(int npc) - { mNpcId = npc; } - - void clearText(); - /** * Sets the text shows in the dialog. * @@ -136,6 +132,8 @@ class NpcDialog : public Window, public gcn::ActionListener, bool isInputFocused() const; + static bool isAnyInputFocused(); + /** * Requests a interger from the user. */ @@ -151,7 +149,28 @@ class NpcDialog : public Window, public gcn::ActionListener, */ void widgetResized(const gcn::Event &event); + void setVisible(bool visible); + + /** + * Returns true if any instances exist. + */ + static bool isActive() { return instances.size() > 0; } + + /** + * Returns the first active instance. Useful for pushing user + * interaction. + */ + static NpcDialog *getActive(); + + /** + * Closes all instances. + */ + static void closeAll(); + private: + typedef std::list<NpcDialog*> DialogList; + static DialogList instances; + void buildLayout(); int mNpcId; @@ -201,8 +220,4 @@ class NpcDialog : public Window, public gcn::ActionListener, NpcActionState mActionState; }; -// TODO: This should be made not to be global, later. - -extern NpcDialog* npcDialog; - #endif // NPCDIALOG_H diff --git a/src/gui/npcpostdialog.cpp b/src/gui/npcpostdialog.cpp index a05008ec..cb6660c6 100644 --- a/src/gui/npcpostdialog.cpp +++ b/src/gui/npcpostdialog.cpp @@ -35,8 +35,11 @@ #include "utils/gettext.h" -NpcPostDialog::NpcPostDialog(): - Window(_("NPC")) +NpcPostDialog::DialogList NpcPostDialog::instances; + +NpcPostDialog::NpcPostDialog(int npcId): + Window(_("NPC")), + mNpcId(npcId) { setContentSize(400, 180); @@ -74,6 +77,14 @@ NpcPostDialog::NpcPostDialog(): add(cancelButton); setLocationRelativeTo(getParent()); + + instances.push_back(this); + setVisible(true); +} + +NpcPostDialog::~NpcPostDialog() +{ + instances.remove(this); } void NpcPostDialog::action(const gcn::ActionEvent &event) @@ -87,21 +98,34 @@ void NpcPostDialog::action(const gcn::ActionEvent &event) } else { - Net::getNpcHandler()->sendLetter(current_npc, mSender->getText(), + Net::getNpcHandler()->sendLetter(mNpcId, mSender->getText(), mText->getText()); } setVisible(false); - clear(); } else if (event.getId() == "cancel") { setVisible(false); - clear(); } } -void NpcPostDialog::clear() +void NpcPostDialog::setVisible(bool visible) +{ + Window::setVisible(visible); + + if (!visible) + { + scheduleDelete(); + } +} + +void NpcPostDialog::closeAll() { - mSender->setText(""); - mText->setText(""); + DialogList::iterator it = instances.begin(); + DialogList::iterator it_end = instances.end(); + + for (; it != it_end; it++) + { + (*it)->close(); + } } diff --git a/src/gui/npcpostdialog.h b/src/gui/npcpostdialog.h index 355d0ae1..9364eb0e 100644 --- a/src/gui/npcpostdialog.h +++ b/src/gui/npcpostdialog.h @@ -35,23 +35,35 @@ public: /** * Constructor */ - NpcPostDialog(); + NpcPostDialog(int npcId); + + ~NpcPostDialog(); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); + void setVisible(bool visible); + + /** + * Returns true if any instances exist. + */ + static bool isActive() { return instances.size() > 0; } + /** - * Clear the contents of the dialog + * Closes all instances. */ - void clear(); + static void closeAll(); private: + typedef std::list<NpcPostDialog*> DialogList; + static DialogList instances; + + int mNpcId; + TextBox *mText; TextField *mSender; }; -extern NpcPostDialog *npcPostDialog; - #endif diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp index 75259dda..878ba7b8 100644 --- a/src/gui/popupmenu.cpp +++ b/src/gui/popupmenu.cpp @@ -205,9 +205,7 @@ void PopupMenu::handleLink(const std::string &link) // Talk To action if (link == "talk" && - being && - being->getType() == Being::NPC && - current_npc == 0) + being && being->getType() == Being::NPC) { dynamic_cast<NPC*>(being)->talk(); } diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index 3e3fdad5..214c70ab 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -43,12 +43,14 @@ #include "utils/gettext.h" #include "utils/stringutils.h" -SellDialog::SellDialog(): +SellDialog::DialogList SellDialog::instances; + +SellDialog::SellDialog(int npcId): Window(_("Sell")), - mMaxItems(0), mAmountItems(0) + mNpcId(npcId), mMaxItems(0), mAmountItems(0) { setWindowName("Sell"); - setupWindow->registerWindowForReset(this); + //setupWindow->registerWindowForReset(this); setResizable(true); setCloseButton(true); setMinWidth(260); @@ -106,11 +108,16 @@ SellDialog::SellDialog(): center(); loadWindowState(); + + instances.push_back(this); + setVisible(true); } SellDialog::~SellDialog() { delete mShopItems; + + instances.remove(this); } void SellDialog::reset() @@ -190,7 +197,7 @@ void SellDialog::action(const gcn::ActionEvent &event) // the inventory index of the next Duplicate otherwise. itemIndex = item->getCurrentInvIndex(); sellCount = item->sellCurrentDuplicate(mAmountItems); - Net::getNpcHandler()->sellItem(current_npc, itemIndex, sellCount); + Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount); mAmountItems -= sellCount; } @@ -271,23 +278,27 @@ void SellDialog::updateButtonsAndLabels() Units::formatCurrency(mPlayerMoney + income).c_str())); } -void SellDialog::logic() -{ - Window::logic(); - - if (!current_npc) setVisible(false); -} - void SellDialog::setVisible(bool visible) { Window::setVisible(visible); if (visible) + { mShopItemList->requestFocus(); + } + else + { + scheduleDelete(); + } } -void SellDialog::close() +void SellDialog::closeAll() { - setVisible(false); - current_npc = 0; + DialogList::iterator it = instances.begin(); + DialogList::iterator it_end = instances.end(); + + for (; it != it_end; it++) + { + (*it)->close(); + } } diff --git a/src/gui/sell.h b/src/gui/sell.h index c2462762..0c768153 100644 --- a/src/gui/sell.h +++ b/src/gui/sell.h @@ -46,7 +46,7 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener * * @see Window::Window */ - SellDialog(); + SellDialog(int npcId); /** * Destructor @@ -81,25 +81,31 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener void setMoney(int amount); /** - * Check for current NPC + * Sets the visibility of this window. */ - void logic(); + void setVisible(bool visible); /** - * Sets the visibility of this window. + * Returns true if any instances exist. */ - void setVisible(bool visible); + static bool isActive() { return instances.size() > 0; } /** - * Closes the Buy Window, as well as resetting the current npc. + * Closes all instances. */ - void close(); + static void closeAll(); + private: + typedef std::list<SellDialog*> DialogList; + static DialogList instances; + /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); + int mNpcId; + gcn::Button *mSellButton; gcn::Button *mQuitButton; gcn::Button *mAddMaxButton; @@ -118,6 +124,4 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener int mAmountItems; }; -extern SellDialog *sellDialog; - #endif diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index a0a92edd..61c17ac8 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -300,7 +300,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event) return; // Check if we are busy - if (current_npc) + if (NPC::isTalking()) return; mPlayerFollowMouse = false; diff --git a/src/gui/widgets/window.h b/src/gui/widgets/window.h index 45dfc5db..37a6b1eb 100644 --- a/src/gui/widgets/window.h +++ b/src/gui/widgets/window.h @@ -171,7 +171,7 @@ class Window : public gcn::Window, gcn::WidgetListener * Overloads window setVisible by Guichan to allow sticky window * handling. */ - void setVisible(bool visible); + virtual void setVisible(bool visible); /** * Overloads window setVisible by Guichan to allow sticky window |