summaryrefslogtreecommitdiff
path: root/src/gui
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2010-02-13 15:04:58 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-13 15:08:54 -0700
commit8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch)
tree5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/gui
parent28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff)
downloadmana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.gz
mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.bz2
mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.tar.xz
mana-8bc425ff48b7a874ca0fb9d2285044c75f3010ab.zip
Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/buy.cpp39
-rw-r--r--src/gui/buy.h21
-rw-r--r--src/gui/buysell.cpp44
-rw-r--r--src/gui/buysell.h23
-rw-r--r--src/gui/npcdialog.cpp74
-rw-r--r--src/gui/npcdialog.h35
-rw-r--r--src/gui/npcpostdialog.cpp40
-rw-r--r--src/gui/npcpostdialog.h22
-rw-r--r--src/gui/popupmenu.cpp4
-rw-r--r--src/gui/sell.cpp39
-rw-r--r--src/gui/sell.h22
-rw-r--r--src/gui/viewport.cpp2
-rw-r--r--src/gui/widgets/window.h2
13 files changed, 265 insertions, 102 deletions
diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp
index bc58ef09..71589374 100644
--- a/src/gui/buy.cpp
+++ b/src/gui/buy.cpp
@@ -43,12 +43,14 @@
#include "utils/gettext.h"
#include "utils/stringutils.h"
-BuyDialog::BuyDialog():
+BuyDialog::DialogList BuyDialog::instances;
+
+BuyDialog::BuyDialog(int npcId):
Window(_("Buy")),
- mMoney(0), mAmountItems(0), mMaxItems(0)
+ mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0)
{
setWindowName("Buy");
- setupWindow->registerWindowForReset(this);
+ //setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setMinWidth(260);
@@ -107,11 +109,16 @@ BuyDialog::BuyDialog():
center();
loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
}
BuyDialog::~BuyDialog()
{
delete mShopItems;
+
+ instances.remove(this);
}
void BuyDialog::setMoney(int amount)
@@ -186,7 +193,7 @@ void BuyDialog::action(const gcn::ActionEvent &event)
else if (event.getId() == "buy" && mAmountItems > 0 &&
mAmountItems <= mMaxItems)
{
- Net::getNpcHandler()->buyItem(current_npc,
+ Net::getNpcHandler()->buyItem(mNpcId,
mShopItems->at(selectedItem)->getId(),
mAmountItems);
@@ -251,23 +258,27 @@ void BuyDialog::updateButtonsAndLabels()
Units::formatCurrency(mMoney - price).c_str()));
}
-void BuyDialog::logic()
-{
- Window::logic();
-
- if (!current_npc) setVisible(false);
-}
-
void BuyDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (visible)
+ {
mShopItemList->requestFocus();
+ }
+ else
+ {
+ scheduleDelete();
+ }
}
-void BuyDialog::close()
+void BuyDialog::closeAll()
{
- setVisible(false);
- current_npc = 0;
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ (*it)->close();
+ }
}
diff --git a/src/gui/buy.h b/src/gui/buy.h
index 68854a82..d44d63d2 100644
--- a/src/gui/buy.h
+++ b/src/gui/buy.h
@@ -47,7 +47,7 @@ class BuyDialog : public Window, public gcn::ActionListener,
*
* @see Window::Window
*/
- BuyDialog();
+ BuyDialog(int npcId);
/**
* Destructor
@@ -95,21 +95,26 @@ class BuyDialog : public Window, public gcn::ActionListener,
void updateButtonsAndLabels();
/**
- * Check for current NPC
+ * Sets the visibility of this window.
*/
- void logic();
+ void setVisible(bool visible);
/**
- * Sets the visibility of this window.
+ * Returns true if any instances exist.
*/
- void setVisible(bool visible);
+ static bool isActive() { return instances.size() > 0; }
/**
- * Closes the Buy Window, as well as resetting the current npc.
+ * Closes all instances.
*/
- void close();
+ static void closeAll();
private:
+ typedef std::list<BuyDialog*> DialogList;
+ static DialogList instances;
+
+ int mNpcId;
+
gcn::Button *mBuyButton;
gcn::Button *mQuitButton;
gcn::Button *mAddMaxButton;
@@ -128,6 +133,4 @@ class BuyDialog : public Window, public gcn::ActionListener,
int mMaxItems;
};
-extern BuyDialog *buyDialog;
-
#endif
diff --git a/src/gui/buysell.cpp b/src/gui/buysell.cpp
index 1258e1d5..8a149a2d 100644
--- a/src/gui/buysell.cpp
+++ b/src/gui/buysell.cpp
@@ -32,12 +32,16 @@
#include "utils/gettext.h"
-BuySellDialog::BuySellDialog():
+BuySellDialog::DialogList BuySellDialog::instances;
+
+BuySellDialog::BuySellDialog(int npcId):
Window(_("Shop")),
+ mNpcId(npcId),
mBuyButton(0)
{
setWindowName("BuySell");
- setupWindow->registerWindowForReset(this);
+ //setupWindow->registerWindowForReset(this);
+ setCloseButton(true);
static const char *buttonNames[] = {
N_("Buy"), N_("Sell"), N_("Cancel"), 0
@@ -60,14 +64,14 @@ BuySellDialog::BuySellDialog():
center();
setDefaultSize();
loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
}
-void BuySellDialog::logic()
+BuySellDialog::~BuySellDialog()
{
- Window::logic();
-
- if (isVisible() && !current_npc)
- setVisible(false);
+ instances.remove(this);
}
void BuySellDialog::setVisible(bool visible)
@@ -75,24 +79,36 @@ void BuySellDialog::setVisible(bool visible)
Window::setVisible(visible);
if (visible)
+ {
mBuyButton->requestFocus();
+ }
+ else
+ {
+ scheduleDelete();
+ }
}
void BuySellDialog::action(const gcn::ActionEvent &event)
{
- setVisible(false);
-
if (event.getId() == "Buy")
{
- Net::getNpcHandler()->buy(current_npc);
+ Net::getNpcHandler()->buy(mNpcId);
}
else if (event.getId() == "Sell")
{
- Net::getNpcHandler()->sell(current_npc);
+ Net::getNpcHandler()->sell(mNpcId);
}
- else if (event.getId() == "Cancel")
+
+ close();
+}
+
+void BuySellDialog::closeAll()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
{
- current_npc = 0;
- return;
+ (*it)->close();
}
}
diff --git a/src/gui/buysell.h b/src/gui/buysell.h
index 0294ad18..33314420 100644
--- a/src/gui/buysell.h
+++ b/src/gui/buysell.h
@@ -40,12 +40,9 @@ class BuySellDialog : public Window, public gcn::ActionListener
*
* @see Window::Window
*/
- BuySellDialog();
+ BuySellDialog(int npcId);
- /**
- * Check for current NPC
- */
- void logic();
+ ~BuySellDialog();
void setVisible(bool visible);
@@ -54,10 +51,22 @@ class BuySellDialog : public Window, public gcn::ActionListener
*/
void action(const gcn::ActionEvent &event);
+ /**
+ * Returns true if any instances exist.
+ */
+ static bool isActive() { return instances.size() > 0; }
+
+ /**
+ * Closes all instances.
+ */
+ static void closeAll();
+
private:
+ typedef std::list<BuySellDialog*> DialogList;
+ static DialogList instances;
+
+ int mNpcId;
gcn::Button *mBuyButton;
};
-extern BuySellDialog *buySellDialog;
-
#endif
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index ae96c352..f1b671b1 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -46,9 +46,11 @@
#define CAPTION_CLOSE _("Close")
#define CAPTION_SUBMIT _("Submit")
-NpcDialog::NpcDialog()
+NpcDialog::DialogList NpcDialog::instances;
+
+NpcDialog::NpcDialog(int npcId)
: Window(_("NPC")),
- mNpcId(0),
+ mNpcId(npcId),
mDefaultInt(0),
mInputState(NPC_INPUT_NONE),
mActionState(NPC_ACTION_WAIT)
@@ -56,7 +58,8 @@ NpcDialog::NpcDialog()
// Basic Window Setup
setWindowName("NpcText");
setResizable(true);
- setupWindow->registerWindowForReset(this);
+ //setupWindow->registerWindowForReset(this);
+ setFocusable(true);
setMinWidth(200);
setMinHeight(150);
@@ -111,17 +114,24 @@ NpcDialog::NpcDialog()
center();
loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
+ requestFocus();
}
NpcDialog::~NpcDialog()
{
// These might not actually be in the layout, so lets be safe
+ delete mScrollArea;
delete mItemList;
delete mTextField;
delete mIntField;
delete mResetButton;
delete mPlusButton;
delete mMinusButton;
+
+ instances.remove(this);
}
void NpcDialog::setText(const std::string &text)
@@ -162,10 +172,7 @@ void NpcDialog::action(const gcn::ActionEvent &event)
}
else if (mActionState == NPC_ACTION_CLOSE)
{
- if (current_npc)
- closeDialog();
- setVisible(false);
- current_npc = 0;
+ closeDialog();
}
else if (mActionState == NPC_ACTION_INPUT)
{
@@ -276,6 +283,22 @@ bool NpcDialog::isInputFocused() const
return mTextField->isFocused() || mIntField->isFocused();
}
+bool NpcDialog::isAnyInputFocused()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ if ((*it)->isInputFocused())
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
void NpcDialog::integerRequest(int defaultValue, int min, int max)
{
mActionState = NPC_ACTION_INPUT;
@@ -312,6 +335,43 @@ void NpcDialog::widgetResized(const gcn::Event &event)
setText(mText);
}
+void NpcDialog::setVisible(bool visible)
+{
+ Window::setVisible(visible);
+
+ if (!visible)
+ {
+ scheduleDelete();
+ }
+}
+
+NpcDialog *NpcDialog::getActive()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ if ((*it)->isFocused())
+ {
+ return (*it);
+ }
+ }
+
+ return NULL;
+}
+
+void NpcDialog::closeAll()
+{
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ (*it)->close();
+ }
+}
+
void NpcDialog::buildLayout()
{
clearLayout();
diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h
index 327ab6dd..18e8a8ae 100644
--- a/src/gui/npcdialog.h
+++ b/src/gui/npcdialog.h
@@ -29,6 +29,7 @@
#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>
+#include <list>
#include <string>
#include <vector>
@@ -52,7 +53,7 @@ class NpcDialog : public Window, public gcn::ActionListener,
*
* @see Window::Window
*/
- NpcDialog();
+ NpcDialog(int npcId);
~NpcDialog();
@@ -61,11 +62,6 @@ class NpcDialog : public Window, public gcn::ActionListener,
*/
void action(const gcn::ActionEvent &event);
- void setNpc(int npc)
- { mNpcId = npc; }
-
- void clearText();
-
/**
* Sets the text shows in the dialog.
*
@@ -136,6 +132,8 @@ class NpcDialog : public Window, public gcn::ActionListener,
bool isInputFocused() const;
+ static bool isAnyInputFocused();
+
/**
* Requests a interger from the user.
*/
@@ -151,7 +149,28 @@ class NpcDialog : public Window, public gcn::ActionListener,
*/
void widgetResized(const gcn::Event &event);
+ void setVisible(bool visible);
+
+ /**
+ * Returns true if any instances exist.
+ */
+ static bool isActive() { return instances.size() > 0; }
+
+ /**
+ * Returns the first active instance. Useful for pushing user
+ * interaction.
+ */
+ static NpcDialog *getActive();
+
+ /**
+ * Closes all instances.
+ */
+ static void closeAll();
+
private:
+ typedef std::list<NpcDialog*> DialogList;
+ static DialogList instances;
+
void buildLayout();
int mNpcId;
@@ -201,8 +220,4 @@ class NpcDialog : public Window, public gcn::ActionListener,
NpcActionState mActionState;
};
-// TODO: This should be made not to be global, later.
-
-extern NpcDialog* npcDialog;
-
#endif // NPCDIALOG_H
diff --git a/src/gui/npcpostdialog.cpp b/src/gui/npcpostdialog.cpp
index a05008ec..cb6660c6 100644
--- a/src/gui/npcpostdialog.cpp
+++ b/src/gui/npcpostdialog.cpp
@@ -35,8 +35,11 @@
#include "utils/gettext.h"
-NpcPostDialog::NpcPostDialog():
- Window(_("NPC"))
+NpcPostDialog::DialogList NpcPostDialog::instances;
+
+NpcPostDialog::NpcPostDialog(int npcId):
+ Window(_("NPC")),
+ mNpcId(npcId)
{
setContentSize(400, 180);
@@ -74,6 +77,14 @@ NpcPostDialog::NpcPostDialog():
add(cancelButton);
setLocationRelativeTo(getParent());
+
+ instances.push_back(this);
+ setVisible(true);
+}
+
+NpcPostDialog::~NpcPostDialog()
+{
+ instances.remove(this);
}
void NpcPostDialog::action(const gcn::ActionEvent &event)
@@ -87,21 +98,34 @@ void NpcPostDialog::action(const gcn::ActionEvent &event)
}
else
{
- Net::getNpcHandler()->sendLetter(current_npc, mSender->getText(),
+ Net::getNpcHandler()->sendLetter(mNpcId, mSender->getText(),
mText->getText());
}
setVisible(false);
- clear();
}
else if (event.getId() == "cancel")
{
setVisible(false);
- clear();
}
}
-void NpcPostDialog::clear()
+void NpcPostDialog::setVisible(bool visible)
+{
+ Window::setVisible(visible);
+
+ if (!visible)
+ {
+ scheduleDelete();
+ }
+}
+
+void NpcPostDialog::closeAll()
{
- mSender->setText("");
- mText->setText("");
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ (*it)->close();
+ }
}
diff --git a/src/gui/npcpostdialog.h b/src/gui/npcpostdialog.h
index 355d0ae1..9364eb0e 100644
--- a/src/gui/npcpostdialog.h
+++ b/src/gui/npcpostdialog.h
@@ -35,23 +35,35 @@ public:
/**
* Constructor
*/
- NpcPostDialog();
+ NpcPostDialog(int npcId);
+
+ ~NpcPostDialog();
/**
* Called when receiving actions from the widgets.
*/
void action(const gcn::ActionEvent &event);
+ void setVisible(bool visible);
+
+ /**
+ * Returns true if any instances exist.
+ */
+ static bool isActive() { return instances.size() > 0; }
+
/**
- * Clear the contents of the dialog
+ * Closes all instances.
*/
- void clear();
+ static void closeAll();
private:
+ typedef std::list<NpcPostDialog*> DialogList;
+ static DialogList instances;
+
+ int mNpcId;
+
TextBox *mText;
TextField *mSender;
};
-extern NpcPostDialog *npcPostDialog;
-
#endif
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 75259dda..878ba7b8 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -205,9 +205,7 @@ void PopupMenu::handleLink(const std::string &link)
// Talk To action
if (link == "talk" &&
- being &&
- being->getType() == Being::NPC &&
- current_npc == 0)
+ being && being->getType() == Being::NPC)
{
dynamic_cast<NPC*>(being)->talk();
}
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index 3e3fdad5..214c70ab 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -43,12 +43,14 @@
#include "utils/gettext.h"
#include "utils/stringutils.h"
-SellDialog::SellDialog():
+SellDialog::DialogList SellDialog::instances;
+
+SellDialog::SellDialog(int npcId):
Window(_("Sell")),
- mMaxItems(0), mAmountItems(0)
+ mNpcId(npcId), mMaxItems(0), mAmountItems(0)
{
setWindowName("Sell");
- setupWindow->registerWindowForReset(this);
+ //setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setMinWidth(260);
@@ -106,11 +108,16 @@ SellDialog::SellDialog():
center();
loadWindowState();
+
+ instances.push_back(this);
+ setVisible(true);
}
SellDialog::~SellDialog()
{
delete mShopItems;
+
+ instances.remove(this);
}
void SellDialog::reset()
@@ -190,7 +197,7 @@ void SellDialog::action(const gcn::ActionEvent &event)
// the inventory index of the next Duplicate otherwise.
itemIndex = item->getCurrentInvIndex();
sellCount = item->sellCurrentDuplicate(mAmountItems);
- Net::getNpcHandler()->sellItem(current_npc, itemIndex, sellCount);
+ Net::getNpcHandler()->sellItem(mNpcId, itemIndex, sellCount);
mAmountItems -= sellCount;
}
@@ -271,23 +278,27 @@ void SellDialog::updateButtonsAndLabels()
Units::formatCurrency(mPlayerMoney + income).c_str()));
}
-void SellDialog::logic()
-{
- Window::logic();
-
- if (!current_npc) setVisible(false);
-}
-
void SellDialog::setVisible(bool visible)
{
Window::setVisible(visible);
if (visible)
+ {
mShopItemList->requestFocus();
+ }
+ else
+ {
+ scheduleDelete();
+ }
}
-void SellDialog::close()
+void SellDialog::closeAll()
{
- setVisible(false);
- current_npc = 0;
+ DialogList::iterator it = instances.begin();
+ DialogList::iterator it_end = instances.end();
+
+ for (; it != it_end; it++)
+ {
+ (*it)->close();
+ }
}
diff --git a/src/gui/sell.h b/src/gui/sell.h
index c2462762..0c768153 100644
--- a/src/gui/sell.h
+++ b/src/gui/sell.h
@@ -46,7 +46,7 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
*
* @see Window::Window
*/
- SellDialog();
+ SellDialog(int npcId);
/**
* Destructor
@@ -81,25 +81,31 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
void setMoney(int amount);
/**
- * Check for current NPC
+ * Sets the visibility of this window.
*/
- void logic();
+ void setVisible(bool visible);
/**
- * Sets the visibility of this window.
+ * Returns true if any instances exist.
*/
- void setVisible(bool visible);
+ static bool isActive() { return instances.size() > 0; }
/**
- * Closes the Buy Window, as well as resetting the current npc.
+ * Closes all instances.
*/
- void close();
+ static void closeAll();
+
private:
+ typedef std::list<SellDialog*> DialogList;
+ static DialogList instances;
+
/**
* Updates the state of buttons and labels.
*/
void updateButtonsAndLabels();
+ int mNpcId;
+
gcn::Button *mSellButton;
gcn::Button *mQuitButton;
gcn::Button *mAddMaxButton;
@@ -118,6 +124,4 @@ class SellDialog : public Window, gcn::ActionListener, gcn::SelectionListener
int mAmountItems;
};
-extern SellDialog *sellDialog;
-
#endif
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index a0a92edd..61c17ac8 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -300,7 +300,7 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
return;
// Check if we are busy
- if (current_npc)
+ if (NPC::isTalking())
return;
mPlayerFollowMouse = false;
diff --git a/src/gui/widgets/window.h b/src/gui/widgets/window.h
index 45dfc5db..37a6b1eb 100644
--- a/src/gui/widgets/window.h
+++ b/src/gui/widgets/window.h
@@ -171,7 +171,7 @@ class Window : public gcn::Window, gcn::WidgetListener
* Overloads window setVisible by Guichan to allow sticky window
* handling.
*/
- void setVisible(bool visible);
+ virtual void setVisible(bool visible);
/**
* Overloads window setVisible by Guichan to allow sticky window