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authorDennis Friis <peavey@inspircd.org>2009-05-14 21:49:19 +0200
committerDennis Friis <peavey@inspircd.org>2009-05-14 21:49:19 +0200
commitd4247f3edb63733e9b2a6903ad2ae08c770e8a0f (patch)
tree97623a9f1f2f6491a55eea8a922bb3a83b10c3f3 /src/gui/windowmenu.cpp
parente0eeaef318d63ae79522c1d0407e4f5b8212c5f7 (diff)
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Fixes to outfit window
- Moved the outfit button onto the Inventory window - Fixed 'unequip first' saving bug Patch by QOAL
Diffstat (limited to 'src/gui/windowmenu.cpp')
-rw-r--r--src/gui/windowmenu.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index d66aa602..8964f072 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -47,7 +47,6 @@ extern Window *buddyWindow;
extern Window *guildWindow;
extern Window *magicDialog;
#endif
-extern Window *outfitWindow;
WindowMenu::WindowMenu():
mEmotePopup(0)
@@ -56,7 +55,6 @@ WindowMenu::WindowMenu():
static const char *buttonNames[] =
{
":-)",
- N_("Outfits"),
N_("Status"),
N_("Equipment"),
N_("Inventory"),
@@ -115,10 +113,6 @@ void WindowMenu::action(const gcn::ActionEvent &event)
mEmotePopup = 0;
}
}
- else if (event.getId() == "Outfits")
- {
- window = outfitWindow;
- }
else if (event.getId() == "Status")
{
window = statusWindow;