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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/gui/widgets
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/gui/widgets')
-rw-r--r--src/gui/widgets/playerbox.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/widgets/playerbox.cpp b/src/gui/widgets/playerbox.cpp
index 57cbec6f..a953f474 100644
--- a/src/gui/widgets/playerbox.cpp
+++ b/src/gui/widgets/playerbox.cpp
@@ -86,8 +86,8 @@ void PlayerBox::draw(gcn::Graphics *graphics)
{
// Draw character
const int bs = getFrameSize();
- const int x = getWidth() / 2 + bs;
- const int y = getHeight() - bs;
+ const int x = getWidth() / 2 + bs - 16;
+ const int y = getHeight() - bs - 32;
mPlayer->drawSpriteAt(static_cast<Graphics*>(graphics), x, y);
}