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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-22 11:12:17 +0100
commitc4bdf324d7d464bc7fabbf88e1a6e66701c6e7cb (patch)
treed87655455c0a331c73bf5b762701fafaa5348688 /src/gui/widgets/windowcontainer.h
parent0d613d75b732c0d057acc3004f9b4322cf73d449 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/widgets/windowcontainer.h')
-rw-r--r--src/gui/widgets/windowcontainer.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/widgets/windowcontainer.h b/src/gui/widgets/windowcontainer.h
index 2ec65d15..ce6989c6 100644
--- a/src/gui/widgets/windowcontainer.h
+++ b/src/gui/widgets/windowcontainer.h
@@ -45,6 +45,12 @@ class WindowContainer : public Container
*/
void scheduleDelete(gcn::Widget *widget);
+ /**
+ * Ensures that all visible windows are on the screen after the screen
+ * has been resized.
+ */
+ void adjustAfterResize(int oldScreenWidth, int oldScreenHeight);
+
private:
/**
* List of widgets that are scheduled to be deleted.