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authorJared Adams <jaxad0127@gmail.com>2010-01-11 02:12:47 +0000
committerJared Adams <jaxad0127@gmail.com>2010-01-11 02:12:47 +0000
commit440150cba3cd8441283d9914fc444358dee64495 (patch)
tree89ff0bb6b5229748861ba5364268e3c465a3b3a0 /src/gui/widgets/playerbox.h
parentada99b0ff2395e4d0853016306564f471bfc1bc8 (diff)
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Cleanup GUI classes
Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
Diffstat (limited to 'src/gui/widgets/playerbox.h')
-rw-r--r--src/gui/widgets/playerbox.h74
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diff --git a/src/gui/widgets/playerbox.h b/src/gui/widgets/playerbox.h
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+/*
+ * The Mana World
+ * Copyright (C) 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef PLAYERBOX_H
+#define PLAYERBOX_H
+
+#include <guichan/widgets/scrollarea.hpp>
+
+class ImageRect;
+class Player;
+
+/**
+ * A box showing a player character.
+ *
+ * \ingroup GUI
+ */
+class PlayerBox : public gcn::ScrollArea
+{
+ public:
+ /**
+ * Constructor. Takes the initial player character that this box should
+ * display, which defaults to <code>NULL</code>.
+ */
+ PlayerBox(const Player *player = NULL);
+
+ /**
+ * Destructor.
+ */
+ ~PlayerBox();
+
+ /**
+ * Sets a new player character to be displayed by this box. Setting the
+ * player to <code>NULL</code> causes the box not to draw any
+ * character.
+ */
+ void setPlayer(const Player *player) { mPlayer = player; }
+
+ /**
+ * Draws the scroll area.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Draws the background and border of the scroll area.
+ */
+ void drawFrame(gcn::Graphics *graphics);
+
+ private:
+ const Player *mPlayer; /**< The character used for display */
+
+ static float mAlpha;
+ static int instances;
+ static ImageRect background;
+};
+
+#endif