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authorStefan Dombrowski <stefan@uni-bonn.de>2011-05-20 17:26:29 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2011-05-20 17:26:29 +0200
commitf971e8903ae6e7f01adb7b2f252c6482fa258ebb (patch)
treedfafbd86d028515cdda0f77f77f11d14eeba6f1f /src/gui/viewport.h
parent108c31241aa8074dba1b1042677b3c87f60a9600 (diff)
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Removing KEY_PATHFIND and moving its function into the debug window
* The f-key is no longer used. That means new players are less likely to get into trouble by accidentally activating the debug mode. * The debug mode can now be activated in a new tab in the debug window. * The main advantage of using a gui is its extensibility. At the moment the debug mode does show too much information at once. In a follow-up patch the user should get more choices. Reviewed-by: Bjorn
Diffstat (limited to 'src/gui/viewport.h')
-rw-r--r--src/gui/viewport.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index d8687219..0725e505 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -77,9 +77,9 @@ class Viewport : public WindowContainer, public gcn::MouseListener,
void logic();
/**
- * Toggles whether the path debug graphics are shown
+ * Sets whether the path debug graphics are shown
*/
- void toggleDebugPath();
+ void setShowDebugPath(int debugFlags);
/**
* Handles mouse press on map.