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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-07 13:48:56 +0100 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-12-07 13:48:56 +0100 |
commit | c56bc78b5f5676784265dff8ed5334884e8dcc39 (patch) | |
tree | 271cfd30f932113ba800c102911bd9cad7f0f8af /src/gui/viewport.cpp | |
parent | b9cacafcad8b515c1c65aee804a3ce08411b73c9 (diff) | |
download | mana-c56bc78b5f5676784265dff8ed5334884e8dcc39.tar.gz mana-c56bc78b5f5676784265dff8ed5334884e8dcc39.tar.bz2 mana-c56bc78b5f5676784265dff8ed5334884e8dcc39.tar.xz mana-c56bc78b5f5676784265dff8ed5334884e8dcc39.zip |
Tweaked some configuration defaults
Scrolling is now a bit less lazy and the scroll radius is 0. In my
opinion this is a better default.
Framerate limiter is now off by default, since it makes the game appear
a bit choppy. It's basically only useful for laptops anyway, and not too
hard to find.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 4b661ba3..40cc05d2 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -63,8 +63,8 @@ Viewport::Viewport(): setOpaque(false); addMouseListener(this); - mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); - mScrollRadius = (int) config.getValue("ScrollRadius", 32); + mScrollLaziness = (int) config.getValue("ScrollLaziness", 16); + mScrollRadius = (int) config.getValue("ScrollRadius", 0); mScrollCenterOffsetX = (int) config.getValue("ScrollCenterOffsetX", 0); mScrollCenterOffsetY = (int) config.getValue("ScrollCenterOffsetY", 0); |