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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-07 13:48:56 +0100
committerIra Rice <irarice@gmail.com>2008-12-07 19:45:37 -0700
commita3859a9078b07865597332ba2d2f274a635b1180 (patch)
tree07a679c17fc61c706c574261126ce6f8e917ea14 /src/gui/viewport.cpp
parent3aca1f5b4f11a3bb90ecacfb43346a1e2832397d (diff)
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Tweaked some configuration defaults
Scrolling is now a bit less lazy and the scroll radius is 0. In my opinion this is a better default. Framerate limiter is now off by default, since it makes the game appear a bit choppy. It's basically only useful for laptops anyway, and not too hard to find.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index e50903b6..8ef0b500 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -63,8 +63,8 @@ Viewport::Viewport():
setOpaque(false);
addMouseListener(this);
- mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
- mScrollRadius = (int) config.getValue("ScrollRadius", 32);
+ mScrollLaziness = (int) config.getValue("ScrollLaziness", 16);
+ mScrollRadius = (int) config.getValue("ScrollRadius", 0);
mScrollCenterOffsetX = (int) config.getValue("ScrollCenterOffsetX", 0);
mScrollCenterOffsetY = (int) config.getValue("ScrollCenterOffsetY", 0);