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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-05-25 23:04:58 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-05-25 23:04:58 +0200 |
commit | a36909f5c3408153c9b5f9477adde9b27d8c7482 (patch) | |
tree | 0acd7721cd2bb2b27878d20027d0510458581515 /src/gui/viewport.cpp | |
parent | 4e18e7619e9a8c909dea3374a2a7aa39befe0c16 (diff) | |
download | mana-a36909f5c3408153c9b5f9477adde9b27d8c7482.tar.gz mana-a36909f5c3408153c9b5f9477adde9b27d8c7482.tar.bz2 mana-a36909f5c3408153c9b5f9477adde9b27d8c7482.tar.xz mana-a36909f5c3408153c9b5f9477adde9b27d8c7482.zip |
Handle map not found gracefully
Instead of shutting down, the client will now draw a gray background.
This allows the player to still contact a GM in order to be helped out
of the situation.
It also helps me warp out of the non-existing map I accidentally warped
myself onto. ;)
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 51 |
1 files changed, 29 insertions, 22 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 2c3f4007..d954b99f 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -19,26 +19,28 @@ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ -#include "ministatus.h" -#include "popupmenu.h" -#include "viewport.h" - -#include "../beingmanager.h" -#include "../configuration.h" -#include "../flooritemmanager.h" -#include "../game.h" -#include "../graphics.h" -#include "../keyboardconfig.h" -#include "../localplayer.h" -#include "../map.h" -#include "../monster.h" -#include "../npc.h" -#include "../textmanager.h" - -#include "../resources/monsterinfo.h" -#include "../resources/resourcemanager.h" - -#include "../utils/stringutils.h" +#include "gui/viewport.h" + +#include "gui/gui.h" +#include "gui/ministatus.h" +#include "gui/popupmenu.h" + +#include "beingmanager.h" +#include "configuration.h" +#include "flooritemmanager.h" +#include "game.h" +#include "graphics.h" +#include "keyboardconfig.h" +#include "localplayer.h" +#include "map.h" +#include "monster.h" +#include "npc.h" +#include "textmanager.h" + +#include "resources/monsterinfo.h" +#include "resources/resourcemanager.h" + +#include "utils/stringutils.h" extern volatile int tick_time; @@ -94,7 +96,12 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) static int lastTick = tick_time; if (!mMap || !player_node) + { + gcnGraphics->setColor(gcn::Color(64, 64, 64)); + gcnGraphics->fillRectangle( + gcn::Rectangle(0, 0, getWidth(), getHeight())); return; + } Graphics *graphics = static_cast<Graphics*>(gcnGraphics); @@ -233,11 +240,11 @@ void Viewport::logic() { WindowContainer::logic(); + Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY); + if (!mMap || !player_node) return; - Uint8 button = SDL_GetMouseState(&mMouseX, &mMouseY); - if (mPlayerFollowMouse && button & SDL_BUTTON(1) && #ifdef TMWSERV_SUPPORT get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay) |