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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-07-31 20:05:33 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2012-08-01 23:05:45 +0200 |
commit | a61c57070aa618ac749e4a90a2b83c0e3a15e5fd (patch) | |
tree | 797bf52349e73aaeb2d46e421e8a798478deecb7 /src/gui/viewport.cpp | |
parent | 9dd1d4339fd186927b35b64024ee88ba615f2a25 (diff) | |
download | mana-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.gz mana-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.bz2 mana-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.tar.xz mana-a61c57070aa618ac749e4a90a2b83c0e3a15e5fd.zip |
Some positioning changes in the game UI
Moved player status bars to the top-right, next to the window menu. Used
the layout for dynamic adjustments to screen resolution.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r-- | src/gui/viewport.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 0aab399c..e93c285d 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -179,7 +179,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) { mPixelViewX = player_x; mPixelViewY = player_y; - }; + } // Don't move camera so that the end of the map is on screen const int mapWidthPixels = mMap->getWidth() * mMap->getTileWidth(); @@ -249,9 +249,6 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) b->drawSpeech((int) mPixelViewX, (int) mPixelViewY); } - if (miniStatusWindow) - miniStatusWindow->drawIcons(graphics); - // Draw contained widgets WindowContainer::draw(gcnGraphics); } |