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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-09 19:42:13 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-09 19:42:13 +0000
commit3fe1772b1e00344365e3cf8204225be19925b9e5 (patch)
tree0f66dddac8e14787096c01368611efa53f453134 /src/gui/viewport.cpp
parent8cc0423b0c0aaa5dd9e91f673a691e5e634988c1 (diff)
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Merged the movement branch into trunk
I consider this the only way forward. In my tests this code isn't actually doing worse than what was there before. Of course some cases are a bit broken, and I'm open to any kind of feedback so that we can fix those issues.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp91
1 files changed, 46 insertions, 45 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 9677f81a..80dcf489 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -58,7 +58,6 @@ Viewport::Viewport():
mShowDebugPath(false),
mVisibleNames(false),
mPlayerFollowMouse(false),
- mWalkTime(0),
mLocalWalkTime(-1)
{
setOpaque(false);
@@ -91,9 +90,9 @@ Viewport::Viewport():
true, Being::TC_LARGE);
}
-void
-Viewport::loadTargetCursor(std::string filename, int width, int height,
- bool outRange, Being::TargetCursorSize size)
+void Viewport::loadTargetCursor(const std::string &filename,
+ int width, int height,
+ bool outRange, Being::TargetCursorSize size)
{
assert(size >= Being::TC_SMALL);
assert(size < Being::NUM_TC);
@@ -125,7 +124,7 @@ Viewport::loadTargetCursor(std::string filename, int width, int height,
Viewport::~Viewport()
{
delete mPopupMenu;
-
+
config.removeListener("visiblenames", this);
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
@@ -137,14 +136,12 @@ Viewport::~Viewport()
}
}
-void
-Viewport::setMap(Map *map)
+void Viewport::setMap(Map *map)
{
mMap = map;
}
-void
-Viewport::draw(gcn::Graphics *gcnGraphics)
+void Viewport::draw(gcn::Graphics *gcnGraphics)
{
static int lastTick = tick_time;
@@ -163,8 +160,9 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
int midTileX = (graphics->getWidth() + mScrollCenterOffsetX) / 2;
int midTileY = (graphics->getHeight() + mScrollCenterOffsetX) / 2;
- int player_x = player_node->mX - midTileX + player_node->getXOffset();
- int player_y = player_node->mY - midTileY + player_node->getYOffset();
+ const Vector &playerPos = player_node->getPosition();
+ const int player_x = (int) playerPos.x - midTileX;
+ const int player_y = (int) playerPos.y - midTileY;
if (mScrollLaziness < 1)
mScrollLaziness = 1; // Avoids division by zero
@@ -203,8 +201,10 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
};
// Don't move camera so that the end of the map is on screen
- int viewXmax = mMap->getWidth() * 32 - graphics->getWidth();
- int viewYmax = mMap->getHeight() * 32 - graphics->getHeight();
+ const int viewXmax =
+ mMap->getWidth() * mMap->getTileWidth() - graphics->getWidth();
+ const int viewYmax =
+ mMap->getHeight() * mMap->getTileHeight() - graphics->getHeight();
if (mMap)
{
if (mViewX < 0) {
@@ -227,10 +227,11 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
mMap->draw(graphics, (int) mViewX, (int) mViewY);
drawTargetCursor(graphics); // TODO: Draw the cursor with the sprite
drawTargetName(graphics);
-
if (mShowDebugPath) {
mMap->drawCollision(graphics, (int) mViewX, (int) mViewY);
+#if 0
drawDebugPath(graphics);
+#endif
}
}
@@ -239,19 +240,21 @@ Viewport::draw(gcn::Graphics *gcnGraphics)
for (BeingIterator i = beings.begin(); i != beings.end(); i++)
{
(*i)->drawSpeech(graphics, -(int) mViewX, -(int) mViewY);
- if(mVisibleNames)
+ if (mVisibleNames)
(*i)->drawName(graphics, -(int) mViewX, -(int) mViewY);
- else if((*i) == mSelectedBeing)
+ else if ((*i) == mSelectedBeing)
(*i)->drawName(graphics, -(int) mViewX, -(int) mViewY);
(*i)->drawEmotion(graphics, -(int) mViewX, -(int) mViewY);
+
+ if (mShowDebugPath && !(*i)->getPath().empty())
+ drawPath(graphics, (*i)->getPath());
}
// Draw contained widgets
WindowContainer::draw(gcnGraphics);
}
-void
-Viewport::logic()
+void Viewport::logic()
{
WindowContainer::logic();
@@ -262,13 +265,11 @@ Viewport::logic()
Uint8 button = SDL_GetMouseState(&mouseX, &mouseY);
if (mPlayerFollowMouse && button & SDL_BUTTON(1) &&
- mWalkTime != player_node->mWalkTime &&
get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
player_node->setDestination(mouseX + (int) mViewX,
mouseY + (int) mViewY);
- mWalkTime = player_node->mWalkTime;
}
for (int i = Being::TC_SMALL; i < Being::NUM_TC; i++)
@@ -278,8 +279,7 @@ Viewport::logic()
}
}
-void
-Viewport::drawTargetCursor(Graphics *graphics)
+void Viewport::drawTargetCursor(Graphics *graphics)
{
// Draw target marker if needed
Being *target = player_node->getTarget();
@@ -288,9 +288,11 @@ Viewport::drawTargetCursor(Graphics *graphics)
// Calculate target circle position
// Find whether target is in range
- int rangeX = abs(target->mX - player_node->mX);
- int rangeY = abs(target->mY - player_node->mY);
- int attackRange = player_node->getAttackRange();
+ const Vector &dist =
+ target->getPosition() - player_node->getPosition();
+ const int rangeX = abs((int) dist.x);
+ const int rangeY = abs((int) dist.y);
+ const int attackRange = player_node->getAttackRange();
// Get the correct target cursors graphic
Being::TargetCursorSize cursorSize = target->getTargetCursorSize();
@@ -313,8 +315,7 @@ Viewport::drawTargetCursor(Graphics *graphics)
}
}
-void
-Viewport::drawTargetName(Graphics *graphics)
+void Viewport::drawTargetName(Graphics *graphics)
{
// Draw target marker if needed
Being *target = player_node->getTarget();
@@ -331,8 +332,7 @@ Viewport::drawTargetName(Graphics *graphics)
}
}
-void
-Viewport::drawDebugPath(Graphics *graphics)
+void Viewport::drawDebugPath(Graphics *graphics)
{
// Get the current mouse position
int mouseX, mouseY;
@@ -340,13 +340,20 @@ Viewport::drawDebugPath(Graphics *graphics)
const int mouseTileX = (mouseX + (int) mViewX) / 32;
const int mouseTileY = (mouseY + (int) mViewY) / 32;
+ const Vector &playerPos = player_node->getPosition();
Path debugPath = mMap->findPath(
- player_node->mX / 32, player_node->mY / 32,
+ (int) playerPos.x / 32,
+ (int) playerPos.y / 32,
mouseTileX, mouseTileY, 0xFF);
+ drawPath(graphics, debugPath);
+}
+
+void Viewport::drawPath(Graphics *graphics, const Path &path)
+{
graphics->setColor(gcn::Color(255, 0, 0));
- for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++)
+ for (Path::const_iterator i = path.begin(); i != path.end(); ++i)
{
int squareX = i->x * 32 - (int) mViewX + 12;
int squareY = i->y * 32 - (int) mViewY + 12;
@@ -358,8 +365,7 @@ Viewport::drawDebugPath(Graphics *graphics)
}
}
-void
-Viewport::mousePressed(gcn::MouseEvent &event)
+void Viewport::mousePressed(gcn::MouseEvent &event)
{
// Check if we are alive and kickin'
if (!mMap || !player_node || player_node->mAction == Being::DEAD)
@@ -435,13 +441,12 @@ Viewport::mousePressed(gcn::MouseEvent &event)
}
}
-void
-Viewport::mouseDragged(gcn::MouseEvent &event)
+void Viewport::mouseDragged(gcn::MouseEvent &event)
{
if (!mMap || !player_node)
return;
- if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime
+ if (mPlayerFollowMouse
&& get_elapsed_time(mLocalWalkTime) >= walkingMouseDelay)
{
mLocalWalkTime = tick_time;
@@ -450,31 +455,27 @@ Viewport::mouseDragged(gcn::MouseEvent &event)
}
}
-void
-Viewport::mouseReleased(gcn::MouseEvent &event)
+void Viewport::mouseReleased(gcn::MouseEvent &event)
{
mPlayerFollowMouse = false;
}
-void
-Viewport::showPopup(int x, int y, Item *item)
+void Viewport::showPopup(int x, int y, Item *item)
{
mPopupMenu->showPopup(x, y, item);
}
-void
-Viewport::optionChanged(const std::string &name)
+void Viewport::optionChanged(const std::string &name)
{
mScrollLaziness = (int) config.getValue("ScrollLaziness", 32);
mScrollRadius = (int) config.getValue("ScrollRadius", 32);
if (name == "visiblenames") {
- mVisibleNames = config.getValue("visiblenames", 1);
+ mVisibleNames = config.getValue("visiblenames", 1);
}
}
-void
-Viewport::mouseMoved(gcn::MouseEvent &event)
+void Viewport::mouseMoved(gcn::MouseEvent &event)
{
// Check if we are on the map
if (!mMap || !player_node)