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authorMajin Sniper <majinsniper@gmx.de>2009-03-12 22:42:42 +0100
committerJared Adams <jaxad0127@gmail.com>2009-03-12 19:38:55 -0600
commit3b1fbbe072e4da86be4c8f8f22655d04565379d2 (patch)
tree9bae46138230c01fd2998395e146556f9a9db05b /src/gui/speechbubble.h
parentb9191530c81595b0ad3d2faa6c4d21d75a720c29 (diff)
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Make use of the new available colors
This patch lets all being derivatives use the palette to set their name's colors. Text Particle Effects all respect the new settings. Some widgets were updated to use the colors.
Diffstat (limited to 'src/gui/speechbubble.h')
-rw-r--r--src/gui/speechbubble.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/speechbubble.h b/src/gui/speechbubble.h
index 573e61f0..34e00722 100644
--- a/src/gui/speechbubble.h
+++ b/src/gui/speechbubble.h
@@ -22,6 +22,7 @@
#ifndef SPEECHBUBBLE_H
#define SPEECHBUBBLE_H
+#include "palette.h"
#include "window.h"
class ScrollArea;
@@ -33,7 +34,8 @@ class SpeechBubble : public Window
SpeechBubble();
void setCaption(const std::string &name,
- const gcn::Color &color = 0x000000);
+ const gcn::Color *color =
+ &guiPalette->getColor(Palette::TEXT));
void setText(std::string text, bool showName = true);
void setLocation(int x, int y);
unsigned int getNumRows();