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authorForge <jgrimbert@free.fr>2009-01-04 20:07:14 +0100
committerForge <jgrimbert@free.fr>2009-01-04 20:07:14 +0100
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Smiley track: step 1.9
The window listing the smiley is ok (F11). The window for shortcut of smiley is in progress (F12) So far, you can use any available smiley directly (mouse interface) and can get a reminder of the keybinding in the shortcut window. Yet to be done (for final step 2.0): * Transform the keybinding into the actual mapping of the shortcut seen in F12 * Drag & Drop from F11 to F12 windows and from F12 to F12 * Code factorisation for class ShortcutContainer and derivatives Item & Smiley (so far, most code is shared, but actually in 3 places, should keep only specific code in leaf-class, and main code in parent) Revision of copyright message (so far, only a cut-paste of inspiring previous files) * Save shortcut-smiley mapping on exit (and reload on start) (with protection against changing smiley-list)
Diffstat (limited to 'src/gui/smileywindow.cpp')
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diff --git a/src/gui/smileywindow.cpp b/src/gui/smileywindow.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <string>
+
+#include <guichan/mouseinput.hpp>
+
+#include "button.h"
+#include "gui.h"
+#include "smileywindow.h"
+#include "smileycontainer.h"
+#include "scrollarea.h"
+#include "../localplayer.h"
+#include "../utils/tostring.h"
+
+SmileyWindow::SmileyWindow():
+ Window("Smiley")
+{
+ setWindowName("Smiley");
+ setResizable(true);
+ setCloseButton(true);
+ setMinWidth(80);
+ setDefaultSize(115, 25, 322, 200);
+
+ mUseButton = new Button("Use", "use", this);
+
+ mItems = new SmileyContainer();
+ mItems->addSelectionListener(this);
+
+ mInvenScroll = new ScrollArea(mItems);
+ mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+
+ draw();
+
+ add(mUseButton);
+ add(mInvenScroll);
+
+ mUseButton->setSize(60, mUseButton->getHeight());
+
+ loadWindowState();
+}
+
+void SmileyWindow::action(const gcn::ActionEvent &event)
+{
+ int item = mItems->getSelectedSmiley();
+
+ if (!item)
+ return;
+
+ player_node->emote(item);
+}
+
+
+void SmileyWindow::draw()
+{
+ const gcn::Rectangle &area = getChildrenArea();
+ const int width = area.width;
+ const int height = area.height;
+
+ mUseButton->setPosition(8, height - 8 - mUseButton->getHeight());
+
+ mInvenScroll->setSize(width - 16, mUseButton->getY() - 18);
+ mInvenScroll->setPosition(8, 10);
+
+ setMinHeight(130);
+}
+
+void SmileyWindow::widgetResized(const gcn::Event &event)
+{
+ Window::widgetResized(event);
+ draw();
+}
+
+
+int SmileyWindow::getSelectedSmiley() const
+{
+ return mItems->getSelectedSmiley();
+}