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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 23:42:57 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 23:42:57 +0100
commitcd20fb3432498b8871401bdd65a143197e2a6538 (patch)
tree1edd3e20e3501de5315fa5bfc46b8673ad40d5dd /src/gui/skin.cpp
parent4ba8c80791c15c144d66e6a9b23e878d3313fa26 (diff)
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A host of code style fixes
Mostly putting & and * in the right place and making some getters const.
Diffstat (limited to 'src/gui/skin.cpp')
-rw-r--r--src/gui/skin.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/skin.cpp b/src/gui/skin.cpp
index d44c54a8..27a0fa3d 100644
--- a/src/gui/skin.cpp
+++ b/src/gui/skin.cpp
@@ -29,9 +29,9 @@
#include "../utils/dtor.h"
#include "../utils/xml.h"
-SkinLoader* skinLoader = NULL;
+SkinLoader *skinLoader = NULL;
-Skin::Skin(ImageRect skin, Image* close, std::string name):
+Skin::Skin(ImageRect skin, Image *close, std::string name):
instances(0),
mName(name),
border(skin),
@@ -63,7 +63,7 @@ unsigned int Skin::getMinHeight()
border.grid[6]->getHeight();
}
-Skin* SkinLoader::load(const std::string &filename)
+Skin *SkinLoader::load(const std::string &filename)
{
SkinIterator skinIterator = mSkins.find(filename);
@@ -172,9 +172,9 @@ Skin* SkinLoader::load(const std::string &filename)
logger->log("Finished loading Skin.");
// Hard-coded for now until we update the above code to look for window buttons.
- Image* closeImage = resman->getImage("graphics/gui/close_button.png");
+ Image *closeImage = resman->getImage("graphics/gui/close_button.png");
- Skin* skin = new Skin(border, closeImage);
+ Skin *skin = new Skin(border, closeImage);
mSkins[filename] = skin;
return skin;