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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-07 20:19:10 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-07 20:19:10 +0200 |
commit | 7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a (patch) | |
tree | 2499b2198dc1efae9d7f15e021c0574a95a0c95a /src/gui/skilldialog.cpp | |
parent | ef1975a3eb4e1986601ad154bf184e0de332870c (diff) | |
download | mana-7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a.tar.gz mana-7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a.tar.bz2 mana-7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a.tar.xz mana-7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a.zip |
Used custom widgets where appropriate and some cleanup
Replaced many gcn::Label with Label, gcn::Slider with Slider in
character creation dialog. Also cleaned up includes.
Diffstat (limited to 'src/gui/skilldialog.cpp')
-rw-r--r-- | src/gui/skilldialog.cpp | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 4afd92ac..5bef6c3c 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -21,12 +21,13 @@ #include "gui/skilldialog.h" -#include "gui/icon.h" #include "gui/button.h" +#include "gui/icon.h" +#include "gui/label.h" #include "gui/listbox.h" +#include "gui/progressbar.h" #include "gui/scrollarea.h" #include "gui/windowcontainer.h" -#include "gui/progressbar.h" #include "gui/widgets/tabbedarea.h" @@ -36,9 +37,7 @@ #include "utils/gettext.h" #include "utils/stringutils.h" -#include <guichan/widgets/label.hpp> #include <guichan/widgets/container.hpp> -#include <guichan/widgets/icon.hpp> #include <vector> @@ -87,7 +86,7 @@ class SkillTab : public GCContainer, public gcn::ActionListener /** * Get the icon associated with the given index */ - Icon* getIcon(int index); + Icon *getIcon(int index); std::vector<Icon *> mSkillIcons; std::vector<gcn::Label *> mSkillNameLabels; @@ -175,13 +174,13 @@ SkillTab::SkillTab(const std::string &type): type(type) mSkillProgress.resize(skillNum); // Set the initial positions of the skill information - for (int a=0; a < skillNum; a++) + for (int a = 0; a < skillNum; a++) { mSkillIcons.at(a) = getIcon(a); mSkillIcons.at(a)->setPosition(1, a*32); add(mSkillIcons.at(a)); - mSkillNameLabels.at(a) = new gcn::Label(""); + mSkillNameLabels.at(a) = new Label(""); mSkillNameLabels.at(a)->setPosition(35, a*32 ); add(mSkillNameLabels.at(a)); @@ -189,11 +188,11 @@ SkillTab::SkillTab(const std::string &type): type(type) mSkillProgress.at(a)->setPosition(35, a*32 + 13); add(mSkillProgress.at(a)); - mSkillExpLabels.at(a) = new gcn::Label(""); + mSkillExpLabels.at(a) = new Label(""); mSkillExpLabels.at(a)->setPosition(45, a*32 + 16); add(mSkillExpLabels.at(a)); - mSkillLevelLabels.at(a) = new gcn::Label(""); + mSkillLevelLabels.at(a) = new Label(""); mSkillLevelLabels.at(a)->setPosition(165, a*32); add(mSkillLevelLabels.at(a)); } |