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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-04 14:16:59 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-01-04 14:16:59 +0000 |
commit | dd2d81690185e789d435d5b1839c04bd8e77dea4 (patch) | |
tree | 7adb0d14f47242747a1af492e69fa5431aa13d99 /src/gui/skill.cpp | |
parent | 52b6be101b78990d5b4523dd5c6523dc5c7c6709 (diff) | |
download | mana-dd2d81690185e789d435d5b1839c04bd8e77dea4.tar.gz mana-dd2d81690185e789d435d5b1839c04bd8e77dea4.tar.bz2 mana-dd2d81690185e789d435d5b1839c04bd8e77dea4.tar.xz mana-dd2d81690185e789d435d5b1839c04bd8e77dea4.zip |
Use custom ListBox and ScrollArea for skill dialog.
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r-- | src/gui/skill.cpp | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index d3308aa5..3abc6eb1 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -22,6 +22,8 @@ */ #include "skill.h" +#include "listbox.h" +#include "scrollarea.h" extern PLAYER_INFO *char_info; @@ -53,7 +55,6 @@ char *skill_db[] = { SkillListModel::SkillListModel() { - // } SkillListModel::~SkillListModel() @@ -72,7 +73,6 @@ int SkillListModel::getNumberOfElements() std::string SkillListModel::getElementAt(int i) { - // if (i >= 0 && i < skillList.size()) { //return skill_db[skillList[i]->id]; @@ -85,9 +85,11 @@ std::string SkillListModel::getElementAt(int i) bool SkillListModel::hasSkill(int id) { - for (int i = 0; i < skillList.size(); i++) - if (skillList[i]->id == id) + for (unsigned int i = 0; i < skillList.size(); i++) { + if (skillList[i]->id == id) { return true; + } + } return false; } @@ -102,20 +104,20 @@ void SkillListModel::addSkill(int id, int lv, int sp) void SkillListModel::setSkill(int id, int lv, int sp) { - if (!hasSkill(id)) + if (!hasSkill(id)) { return; + } skillList[id]->lv = lv; skillList[id]->sp = sp; } -// SkillDialog::SkillDialog(gcn::Container *parent) : Window(parent, "Skills") { - skills = new SkillListModel; - - skillListBox = new gcn::ListBox(skills); + skills = new SkillListModel(); + skillListBox = new ListBox(skills); + skillScrollArea = new ScrollArea(skillListBox); pointsLabel = new gcn::Label("Skill Points:"); incButton = new Button(" Up "); closeButton = new Button("Close"); @@ -123,15 +125,12 @@ SkillDialog::SkillDialog(gcn::Container *parent) incButton->setEventId("inc"); closeButton->setEventId("close"); - skillListBox->setDimension(gcn::Rectangle(0, 0, 200, 180)); - pointsLabel->setDimension(gcn::Rectangle(0, 0, 200, 16)); - - skillListBox->setPosition(8, 4); - pointsLabel->setPosition(8, 190); + skillScrollArea->setDimension(gcn::Rectangle(8, 4, 200, 180)); + pointsLabel->setDimension(gcn::Rectangle(8, 190, 200, 16)); incButton->setPosition(64, 210); closeButton->setPosition(160, 210); - add(skillListBox); + add(skillScrollArea); add(pointsLabel); add(incButton); add(closeButton); @@ -146,6 +145,7 @@ SkillDialog::SkillDialog(gcn::Container *parent) SkillDialog::~SkillDialog() { delete skillListBox; + delete skillScrollArea; delete pointsLabel; delete incButton; delete closeButton; @@ -158,7 +158,8 @@ void SkillDialog::action(const std::string& eventId) if (eventId == "inc") { //increment skill - } else if (eventId == "close") + } + else if (eventId == "close") { setVisible(false); } @@ -168,7 +169,8 @@ void SkillDialog::setPoints(int i) { char tmp[128]; sprintf(tmp, "Skill points: %i", i); - if (pointsLabel != NULL) + if (pointsLabel != NULL) { pointsLabel->setCaption(tmp); + } } |