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authorIra Rice <irarice@gmail.com>2009-01-17 17:50:11 -0700
committerIra Rice <irarice@gmail.com>2009-01-17 17:50:11 -0700
commit7398e19f1bbf44ee732b6739f6620cdcb6c3b554 (patch)
tree49c492aa0b88dc2f59fae76288388ea643a30bc8 /src/gui/skill.cpp
parent1ac350cb425249f37961206a04427e084d2fa833 (diff)
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Added a few XML files for "translation". Idea obtained from IchigoBlack,
where these "translation" strings can be used to tell the client to use a separate XML file than the English one, so that item descriptions, monster names, etc. which are obtained from updates can be translated as well. Ex. instead of pointing to items.xml for Spanish, tell the client to translate that string to items.es.xml, or for monsters.xml, tell it to point to monsters.zh.xml for Chinese. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r--src/gui/skill.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index 2ff82030..44f77253 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -36,7 +36,7 @@
#include "../utils/strprintf.h"
#include "../utils/xml.h"
-static const char *SKILLS_FILE = "skills.xml";
+static const char *SKILLS_FILE = _("skills.xml");
struct SkillInfo {
std::string name;