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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-08-18 15:21:07 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-08-18 15:21:07 +0000
commit7982a54c295a8aaf5b4c855a4face377ba189d39 (patch)
treec51ebb2c5dd8005bca84897f469922c38dc9c374 /src/gui/skill.cpp
parent141975cfd22b21403383ea5213cb85ef5427fc9e (diff)
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Updated reference to latest libxml, fixed a bug in updating skills, updated skill names database.
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r--src/gui/skill.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index ebacf761..064354cd 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -35,7 +35,7 @@
char *skill_db[] = {
// 0-99
- "", "Basic", "Sword", "", "HP regeneration", "", "", "", "", "MP regeneration",
+ "", "Basic", "Sword", "Two hand", "HP regeneration", "Bash", "Provoke", "Magnum", "Endure", "MP regeneration",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "MAX weight", "Discount", "Overcharge", "",
@@ -50,7 +50,7 @@ char *skill_db[] = {
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
- "", "", "First aid", "Play as dead", "", "", "", "", "", "",
+ "", "", "First aid", "Play as dead", "Moving recovery", "Fatal blow", "Auto berserk", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "", "", "",
@@ -66,26 +66,35 @@ SkillDialog::SkillDialog():
skillListBox = new ListBox(this);
skillScrollArea = new ScrollArea(skillListBox);
pointsLabel = new gcn::Label("Skill Points:");
- incButton = new Button(" Up ");
+ incButton = new Button("Up");
+ useButton = new Button("Use");
closeButton = new Button("Close");
skillListBox->setEventId("skill");
incButton->setEventId("inc");
+ useButton->setEventId("use");
closeButton->setEventId("close");
setContentSize(240, 240);
- skillScrollArea->setDimension(gcn::Rectangle(5, 5, 229, 180));
+ skillScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
+ skillScrollArea->setDimension(gcn::Rectangle(5, 5, 230, 180));
pointsLabel->setDimension(gcn::Rectangle(8, 190, 200, 16));
- incButton->setPosition(64, 210);
- closeButton->setPosition(160, 210);
+ incButton->setPosition(skillScrollArea->getX(), 210);
+ useButton->setPosition(incButton->getX() + incButton->getWidth() + 10,
+ 210);
+ closeButton->setPosition(
+ skillScrollArea->getX() + skillScrollArea->getWidth() - closeButton->getWidth(),
+ 210);
add(skillScrollArea);
add(pointsLabel);
add(incButton);
+ add(useButton);
add(closeButton);
skillListBox->addActionListener(this);
incButton->addActionListener(this);
+ useButton->addActionListener(this);
closeButton->addActionListener(this);
setLocationRelativeTo(getParent());
@@ -176,6 +185,7 @@ bool SkillDialog::hasSkill(int id)
void SkillDialog::addSkill(int id, int lv, int sp)
{
+ printf("%i\n", id);
SKILL *tmp = new SKILL();
tmp->id = id;
tmp->lv = lv;