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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-08 19:13:26 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-03-08 19:13:26 +0000
commit405c23831a4e1363f26f848215c8140f6d6d9f78 (patch)
treeedf8b8838f055a1b5d024a3976b49f5cddfa8c50 /src/gui/skill.cpp
parente645ad2a139c332937813dd2a1e5424ded182e26 (diff)
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Added a 'dtor' helper functor to delete objects in arrays and containers using STL algorithms.
Diffstat (limited to 'src/gui/skill.cpp')
-rw-r--r--src/gui/skill.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp
index ba117b67..f86d2356 100644
--- a/src/gui/skill.cpp
+++ b/src/gui/skill.cpp
@@ -30,8 +30,10 @@
#include "scrollarea.h"
#include "../localplayer.h"
-
#include "../graphics.h"
+
+#include "../utils/dtor.h"
+
extern Graphics *graphics;
const char *skill_db[] = {
@@ -193,9 +195,6 @@ void SkillDialog::setSkill(int id, int lvl, int mp)
void SkillDialog::cleanList()
{
- for (int i = skillList.size() - 1; i >= 0; i--)
- {
- delete skillList[i];
- }
+ for_each(skillList.begin(), skillList.end(), make_dtor(skillList));
skillList.clear();
}