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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-05-14 18:57:32 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-05-14 18:57:32 +0000
commit2d648c5dc29a1ceae154194c23c799c7076894b4 (patch)
treef6c31a30260b80713257be211b139263b3291098 /src/gui/setup_players.h
parent41906acb990895831e3b2c39102f41c9b580ae10 (diff)
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Added ability to define friends, players you want to ignore or disregard and
configure whether trading is allowed. Based on new popup code, configuration improvements to store hierarchical data and a table model.
Diffstat (limited to 'src/gui/setup_players.h')
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1 files changed, 70 insertions, 0 deletions
diff --git a/src/gui/setup_players.h b/src/gui/setup_players.h
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef _TMW_GUI_SETUP_PLAYERS_H
+#define _TMW_GUI_SETUP_PLAYERS_H
+
+#include "setuptab.h"
+
+#include "scrollarea.h"
+#include "button.h"
+#include "table.h"
+#include "popup_box.h"
+#include <guichan/actionlistener.hpp>
+
+#include "../guichanfwd.h"
+
+#include "../player_relations.h"
+
+class PlayerTableModel;
+
+class Setup_Players : public SetupTab, public gcn::ActionListener, public PlayerRelationsListener
+{
+public:
+ Setup_Players();
+ virtual ~Setup_Players();
+
+ void apply();
+ void cancel();
+
+ void reset();
+
+ void action(const gcn::ActionEvent &event);
+
+ virtual void updatedPlayer(const std::string &name);
+
+private:
+
+ StaticTableModel *mPlayerTableTitleModel;
+ PlayerTableModel *mPlayerTableModel;
+ GuiTable *mPlayerTable;
+ GuiTable *mPlayerTitleTable;
+ ScrollArea *mPlayerScrollArea;
+
+ gcn::CheckBox *mPersistIgnores;
+ gcn::CheckBox *mDefaultTrading;
+ gcn::CheckBox *mDefaultWhisper;
+
+ Button *mDeleteButton;
+ PopupBox *mIgnoreActionChoicesBox;
+};
+
+#endif