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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-14 21:07:57 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-14 21:08:51 +0100
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Avoid crash when receiving SMSG_MAP_MASK without Game instance
It happened to me a few times. Needs checking whether we could instead make sure we always have a Game instance when receiving this message, because this way a map mask might get ignored. Or maybe the map mask just needs to be stored elsewhere.
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