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authorDavid Athay <ko2fan@gmail.com>2009-01-13 00:28:58 +0000
committerDavid Athay <ko2fan@gmail.com>2009-01-13 00:28:58 +0000
commit224da21ea258450fcc78dd7635de84aba1d1df5e (patch)
treedc4df492779986aff60ed785f4821daae968d023 /src/gui/setup_keyboard.cpp
parentd7a5438d3c7b140c0966243bae98ff447385d246 (diff)
parented60c53eb2fe5ef377fc726df796d0aaf2005c6c (diff)
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Merge branch 'master' of git://gitorious.org/tmw/eathena
Diffstat (limited to 'src/gui/setup_keyboard.cpp')
-rw-r--r--src/gui/setup_keyboard.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp
index c6247487..de3c0ce1 100644
--- a/src/gui/setup_keyboard.cpp
+++ b/src/gui/setup_keyboard.cpp
@@ -32,6 +32,7 @@
#include "../configuration.h"
#include "../keyboardconfig.h"
+#include "../utils/gettext.h"
#include "../utils/tostring.h"
#include <SDL_keyboard.h>
@@ -84,13 +85,13 @@ Setup_Keyboard::Setup_Keyboard():
scrollArea->setDimension(gcn::Rectangle(10, 10, 200, 140));
add(scrollArea);
- mAssignKeyButton = new Button("Assign", "assign", this);
+ mAssignKeyButton = new Button(_("Assign"), "assign", this);
mAssignKeyButton->setPosition(165, 155);
mAssignKeyButton->addActionListener(this);
mAssignKeyButton->setEnabled(false);
add(mAssignKeyButton);
- mMakeDefaultButton = new Button("Default", "makeDefault", this);
+ mMakeDefaultButton = new Button(_("Default"), "makeDefault", this);
mMakeDefaultButton->setPosition(10, 155);
mMakeDefaultButton->addActionListener(this);
add(mMakeDefaultButton);
@@ -111,8 +112,9 @@ void Setup_Keyboard::apply()
if (keyboard.hasConflicts())
{
- new OkDialog("Key Conflict(s) Detected.",
- "Resolve them, or gameplay may result in strange behaviour.");
+ new OkDialog(_("Key Conflict(s) Detected."),
+ _("Resolve them, or gameplay may result in strange "
+ "behaviour."));
}
keyboard.setEnabled(true);
keyboard.store();
@@ -170,7 +172,7 @@ void Setup_Keyboard::newKeyCallback(int index)
void Setup_Keyboard::refreshKeys()
{
- for(int i = 0; i < keyboard.KEY_TOTAL; i++)
+ for (int i = 0; i < keyboard.KEY_TOTAL; i++)
{
refreshAssignedKey(i);
}