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author | Joshua Langley <joshlangley[at]optusnet.com.au> | 2007-07-16 15:23:34 +0000 |
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committer | Joshua Langley <joshlangley[at]optusnet.com.au> | 2007-07-16 15:23:34 +0000 |
commit | 71532a23200b246f63ed1e0dc3d563bd1184b593 (patch) | |
tree | 2ce28dd04573bb40b31e367d7d980b32f113edab /src/gui/setup_keyboard.cpp | |
parent | bb5f430e6f7e1471aefc1de22e423e6015d0236c (diff) | |
download | mana-71532a23200b246f63ed1e0dc3d563bd1184b593.tar.gz mana-71532a23200b246f63ed1e0dc3d563bd1184b593.tar.bz2 mana-71532a23200b246f63ed1e0dc3d563bd1184b593.tar.xz mana-71532a23200b246f63ed1e0dc3d563bd1184b593.zip |
Diffstat (limited to 'src/gui/setup_keyboard.cpp')
-rw-r--r-- | src/gui/setup_keyboard.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp new file mode 100644 index 00000000..6ca149a5 --- /dev/null +++ b/src/gui/setup_keyboard.cpp @@ -0,0 +1,145 @@ +/*
+ * The Mana World
+ * Copyright 2007 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include "setup_keyboard.h"
+
+#include <guichan/widgets/label.hpp>
+
+#include "button.h"
+#include "ok_dialog.h"
+
+#include "../configuration.h"
+#include "../keyboardconfig.h"
+#include "../log.h"
+
+#include "../utils/tostring.h"
+
+#include <SDL_keyboard.h>
+
+Setup_Keyboard::Setup_Keyboard()
+{
+ setOpaque(false);
+
+ keyboard.setSetupKeyboard(this);
+
+ mKeyLabel = new gcn::Label[keyboard.KEY_TOTAL];
+ mKeyButton = new Button[keyboard.KEY_TOTAL];
+
+ for (int i=0; i < keyboard.KEY_TOTAL; i++)
+ {
+ refreshAssignedKey(i);
+ mKeyLabel[i].setPosition(10, 10+(i*20));
+ add(&mKeyLabel[i]);
+
+ mKeyButton[i].setCaption("Set");
+ mKeyButton[i].adjustSize();
+ mKeyButton[i].addActionListener(this);
+ mKeyButton[i].setActionEventId("sk"+toString(i));
+ mKeyButton[i].setPosition(150,5+(i*20));
+ add(&mKeyButton[i]);
+ }
+ mMakeDefaultButton = new Button("Default", "makeDefault", this);
+ mMakeDefaultButton->setPosition(200, 5);
+ mMakeDefaultButton->addActionListener(this);
+ add(mMakeDefaultButton);
+}
+
+Setup_Keyboard::~Setup_Keyboard()
+{
+ delete [] mKeyLabel;
+ delete [] mKeyButton;
+ delete mMakeDefaultButton;
+}
+
+void Setup_Keyboard::apply()
+{
+ if (keyboard.hasConflicts())
+ {
+ new OkDialog("Key Conflict(s) Detected.",
+ "One or more key conflicts has been detected. "
+ "Resolve them immediately, "
+ "or gameplay might result in unpredictable behaviour");
+ }
+ keyboard.setEnabled(true);
+ keyboard.store();
+}
+
+void Setup_Keyboard::cancel()
+{
+ keyboard.retrieve();
+ keyboard.setEnabled(true);
+ refreshKeys();
+}
+
+void Setup_Keyboard::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "makeDefault")
+ {
+ keyboard.makeDefault();
+ refreshKeys();
+ return;
+ }
+ for (int i=0; i < keyboard.KEY_TOTAL; i++)
+ {
+ if (event.getId() == "sk"+toString(i))
+ {
+ keyboard.setEnabled(false);
+ keyboard.setNewKeyIndex(i);
+ enableButtons(false);
+ mKeyLabel[i].setCaption(keyboard.getKeyCaption(i) + ": ?");
+ }
+ }
+}
+
+
+void Setup_Keyboard::enableButtons(bool bValue)
+{
+ for (int i=0; i < keyboard.KEY_TOTAL; i++)
+ {
+ mKeyButton[i].setEnabled(bValue);
+ }
+}
+
+void Setup_Keyboard::refreshAssignedKey(const int index)
+{
+ char *temp = SDL_GetKeyName(
+ (SDLKey) keyboard.getKeyValue(index));
+ mKeyLabel[index].setCaption(
+ keyboard.getKeyCaption(index) + ": " + toString(temp));
+ mKeyLabel[index].adjustSize();
+}
+
+void Setup_Keyboard::newKeyCallback(const int index)
+{
+ refreshAssignedKey(index);
+ enableButtons(true);
+}
+
+void Setup_Keyboard::refreshKeys()
+{
+ for(int i=0; i < keyboard.KEY_TOTAL; i++)
+ {
+ refreshAssignedKey(i);
+ }
+}
+
+
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