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authorJared Adams <jaxad0127@gmail.com>2009-03-30 16:45:24 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-30 16:45:24 -0600
commit9dcf6f579a70736fc2027ea8c0c6d63baa8bbe5a (patch)
tree1ba6a2f382f7edea859ecbe84da3e35803c55402 /src/gui/sell.cpp
parent5925b4262ca5d9376d558429eecd6796de5dc2fe (diff)
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Fix an offset bug when selling items
Diffstat (limited to 'src/gui/sell.cpp')
-rw-r--r--src/gui/sell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index 1e1155a7..1057c2e9 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -209,7 +209,7 @@ void SellDialog::action(const gcn::ActionEvent &event)
while (mAmountItems > 0) {
MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8);
- outMsg.writeInt16(item->getCurrentInvIndex());
+ outMsg.writeInt16(item->getCurrentInvIndex() + 2);
// This order is important, item->getCurrentInvIndex() would return
// the inventory index of the next Duplicate otherwise.
sellCount = item->sellCurrentDuplicate(mAmountItems);