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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/gui/sell.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/gui/sell.cpp')
-rw-r--r--src/gui/sell.cpp28
1 files changed, 27 insertions, 1 deletions
diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp
index dad6af21..957ff861 100644
--- a/src/gui/sell.cpp
+++ b/src/gui/sell.cpp
@@ -34,14 +34,23 @@
#include "../units.h"
#include "../net/messageout.h"
-#include "../net/protocol.h"
+#ifdef TMWSERV_SUPPORT
+#include "../net/gameserver/player.h"
+#else
+#include "../net/ea/protocol.h"
+#endif
#include "../utils/gettext.h"
#include "../utils/strprintf.h"
+#ifdef TMWSERV_SUPPORT
+SellDialog::SellDialog():
+ Window(_("Sell")),
+#else
SellDialog::SellDialog(Network *network):
Window(_("Sell")),
mNetwork(network),
+#endif
mMaxItems(0), mAmountItems(0)
{
setWindowName("Sell");
@@ -112,6 +121,16 @@ void SellDialog::reset()
updateButtonsAndLabels();
}
+#ifdef TMWSERV_SUPPORT
+
+void SellDialog::addItem(int item, int amount, int price)
+{
+ mShopItems->addItem(item, amount, price);
+ mShopItemList->adjustSize();
+}
+
+#else
+
void SellDialog::addItem(const Item *item, int price)
{
if (!item)
@@ -124,6 +143,8 @@ void SellDialog::addItem(const Item *item, int price)
mShopItemList->adjustSize();
}
+#endif
+
void SellDialog::action(const gcn::ActionEvent &event)
{
int selectedItem = mShopItemList->getSelected();
@@ -162,12 +183,17 @@ void SellDialog::action(const gcn::ActionEvent &event)
else if (event.getId() == "sell" && mAmountItems > 0
&& mAmountItems <= mMaxItems)
{
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::tradeWithNPC
+ (mShopItems->at(selectedItem)->getId(), mAmountItems);
+#else
// Attempt sell
MessageOut outMsg(mNetwork);
outMsg.writeInt16(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8);
outMsg.writeInt16(mShopItems->at(selectedItem)->getInvIndex());
outMsg.writeInt16(mAmountItems);
+#endif
mMaxItems -= mAmountItems;
mShopItems->getShop()->at(selectedItem)->setQuantity(mMaxItems);