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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-12-02 00:54:23 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-01-09 06:58:35 +0100 |
commit | 9a702e64449ba54fab28706c5b9c5ff9f2a41f8a (patch) | |
tree | 311b1a8aac33a4796a2a4f12d6aad6b543246f7f /src/gui/sdlinput.h | |
parent | f54cd905f49d08116bf988bcb4451beb168cbd48 (diff) | |
download | mana-9a702e64449ba54fab28706c5b9c5ff9f2a41f8a.tar.gz mana-9a702e64449ba54fab28706c5b9c5ff9f2a41f8a.tar.bz2 mana-9a702e64449ba54fab28706c5b9c5ff9f2a41f8a.tar.xz mana-9a702e64449ba54fab28706c5b9c5ff9f2a41f8a.zip |
Hopefully fixed the crash related to player relations.
I removed all the misuse of std::map::operator[]
I could find, especially there:
if (!(*container)[name])
where the [] was creating the entry while checking
for its existence.
This should avoid the memory corruption problem
seen in the Mana-Mantis #400.
Patch tested in game by: Ablu.
Resolves: Mana Mantis #400
Reviewed-by: Ablu.
Diffstat (limited to 'src/gui/sdlinput.h')
0 files changed, 0 insertions, 0 deletions