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author | Guillaume Melquiond <guillaume.melquiond@gmail.com> | 2007-09-20 22:17:21 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-01-06 22:40:36 +0100 |
commit | cf0b8753dadbcc6484b859a21544e437ef7d33eb (patch) | |
tree | 5fb4e649754140bf15917a33be4510e66c4c1c8c /src/gui/sdlinput.cpp | |
parent | 6f08807edfa6719b73795a0630ba0affd4f9a7dc (diff) | |
download | mana-cf0b8753dadbcc6484b859a21544e437ef7d33eb.tar.gz mana-cf0b8753dadbcc6484b859a21544e437ef7d33eb.tar.bz2 mana-cf0b8753dadbcc6484b859a21544e437ef7d33eb.tar.xz mana-cf0b8753dadbcc6484b859a21544e437ef7d33eb.zip |
Added support for unicode charset in textfields and chat.
Conflicts:
src/Makefile.am
src/game.cpp
src/gui/browserbox.cpp
src/gui/gui.cpp
src/gui/textfield.cpp
src/main.cpp
(cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321)
Diffstat (limited to 'src/gui/sdlinput.cpp')
-rw-r--r-- | src/gui/sdlinput.cpp | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/src/gui/sdlinput.cpp b/src/gui/sdlinput.cpp new file mode 100644 index 00000000..ee94b2c6 --- /dev/null +++ b/src/gui/sdlinput.cpp @@ -0,0 +1,429 @@ +/* _______ __ __ __ ______ __ __ _______ __ __ + * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ + * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / + * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / + * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / + * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / + * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ + * + * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson + * Copyright 2007 The Mana World Development Team + * + * Js_./ + * Per Larsson a.k.a finalman _RqZ{a<^_aa + * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// + * _Qhm`] _f "'c 1!5m + * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ + * .)j(] .d_/ '-( P . S + * License: (BSD) <Td/Z <fP"5(\"??"\a. .L + * Redistribution and use in source and _dV>ws?a-?' ._/L #' + * binary forms, with or without )4d[#7r, . ' )d`)[ + * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' + * that the following conditions are met: j<<WP+k/);. _W=j f + * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ + * retain the above copyright notice, ]E.pYY(Q]>. a J@\ + * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a + * following disclaimer. 4'_uomm\. )L);-4 (3= + * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ + * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m + * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ + * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m + * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' + * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" + * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? + * names of its contributors may be used =3)= _f (_yQmWW$#( " + * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. + * from this software without specific (js, \[QQW$QWW#?!V"". + * prior written permission. ]y:.<\.. . + * -]n w/ ' [. + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! + * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % + * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L + * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . + * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, + * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN + * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN + * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "sdlinput.h" + +#include <guichan/exception.hpp> + +SDLInput::SDLInput() +{ + mMouseInWindow = true; + mMouseDown = false; +} + +bool SDLInput::isKeyQueueEmpty() +{ + return mKeyInputQueue.empty(); +} + +gcn::KeyInput SDLInput::dequeueKeyInput() +{ + gcn::KeyInput keyInput; + + if (mKeyInputQueue.empty()) + { + throw GCN_EXCEPTION("The queue is empty."); + } + + keyInput = mKeyInputQueue.front(); + mKeyInputQueue.pop(); + + return keyInput; +} + +bool SDLInput::isMouseQueueEmpty() +{ + return mMouseInputQueue.empty(); +} + +gcn::MouseInput SDLInput::dequeueMouseInput() +{ + gcn::MouseInput mouseInput; + + if (mMouseInputQueue.empty()) + { + throw GCN_EXCEPTION("The queue is empty."); + } + + mouseInput = mMouseInputQueue.front(); + mMouseInputQueue.pop(); + + return mouseInput; +} + +void SDLInput::pushInput(SDL_Event event) +{ + gcn::KeyInput keyInput; + gcn::MouseInput mouseInput; + + switch (event.type) + { + case SDL_KEYDOWN: + keyInput.setKey(gcn::Key(convertKeyCharacter(event))); + keyInput.setType(gcn::KeyInput::PRESSED); + keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); + keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); + keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); + keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META); + keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0 + && event.key.keysym.sym <= SDLK_KP_EQUALS); + + mKeyInputQueue.push(keyInput); + break; + + case SDL_KEYUP: + keyInput.setKey(gcn::Key(convertKeyCharacter(event))); + keyInput.setType(gcn::KeyInput::RELEASED); + keyInput.setShiftPressed(event.key.keysym.mod & KMOD_SHIFT); + keyInput.setControlPressed(event.key.keysym.mod & KMOD_CTRL); + keyInput.setAltPressed(event.key.keysym.mod & KMOD_ALT); + keyInput.setMetaPressed(event.key.keysym.mod & KMOD_META); + keyInput.setNumericPad(event.key.keysym.sym >= SDLK_KP0 + && event.key.keysym.sym <= SDLK_KP_EQUALS); + + mKeyInputQueue.push(keyInput); + break; + + case SDL_MOUSEBUTTONDOWN: + mMouseDown = true; + mouseInput.setX(event.button.x); + mouseInput.setY(event.button.y); + mouseInput.setButton(convertMouseButton(event.button.button)); + + if (event.button.button == SDL_BUTTON_WHEELDOWN) + { + mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_DOWN); + } + else if (event.button.button == SDL_BUTTON_WHEELUP) + { + mouseInput.setType(gcn::MouseInput::WHEEL_MOVED_UP); + } + else + { + mouseInput.setType(gcn::MouseInput::PRESSED); + } + mouseInput.setTimeStamp(SDL_GetTicks()); + mMouseInputQueue.push(mouseInput); + break; + + case SDL_MOUSEBUTTONUP: + mMouseDown = false; + mouseInput.setX(event.button.x); + mouseInput.setY(event.button.y); + mouseInput.setButton(convertMouseButton(event.button.button)); + mouseInput.setType(gcn::MouseInput::RELEASED); + mouseInput.setTimeStamp(SDL_GetTicks()); + mMouseInputQueue.push(mouseInput); + break; + + case SDL_MOUSEMOTION: + mouseInput.setX(event.button.x); + mouseInput.setY(event.button.y); + mouseInput.setButton(gcn::MouseInput::EMPTY); + mouseInput.setType(gcn::MouseInput::MOVED); + mouseInput.setTimeStamp(SDL_GetTicks()); + mMouseInputQueue.push(mouseInput); + break; + + case SDL_ACTIVEEVENT: + /* + * This occurs when the mouse leaves the window and the Gui-chan + * application loses its mousefocus. + */ + if ((event.active.state & SDL_APPMOUSEFOCUS) + && !event.active.gain) + { + mMouseInWindow = false; + + if (!mMouseDown) + { + mouseInput.setX(-1); + mouseInput.setY(-1); + mouseInput.setButton(gcn::MouseInput::EMPTY); + mouseInput.setType(gcn::MouseInput::MOVED); + mMouseInputQueue.push(mouseInput); + } + } + + if ((event.active.state & SDL_APPMOUSEFOCUS) + && event.active.gain) + { + mMouseInWindow = true; + } + break; + + } // end switch +} + +int SDLInput::convertMouseButton(int button) +{ + switch (button) + { + case SDL_BUTTON_LEFT: + return gcn::MouseInput::LEFT; + case SDL_BUTTON_RIGHT: + return gcn::MouseInput::RIGHT; + case SDL_BUTTON_MIDDLE: + return gcn::MouseInput::MIDDLE; + default: + // We have an unknown mouse type which is ignored. + return button; + } +} + +int SDLInput::convertKeyCharacter(SDL_Event event) +{ + SDL_keysym keysym = event.key.keysym; + + int value = keysym.unicode; + + switch (keysym.sym) + { + case SDLK_TAB: + value = Key::TAB; + break; + case SDLK_LALT: + value = Key::LEFT_ALT; + break; + case SDLK_RALT: + value = Key::RIGHT_ALT; + break; + case SDLK_LSHIFT: + value = Key::LEFT_SHIFT; + break; + case SDLK_RSHIFT: + value = Key::RIGHT_SHIFT; + break; + case SDLK_LCTRL: + value = Key::LEFT_CONTROL; + break; + case SDLK_RCTRL: + value = Key::RIGHT_CONTROL; + break; + case SDLK_BACKSPACE: + value = Key::BACKSPACE; + break; + case SDLK_PAUSE: + value = Key::PAUSE; + break; + case SDLK_SPACE: + // Special characters like ~ (tilde) ends up + // with the keysym.sym SDLK_SPACE which + // without this check would be lost. The check + // is only valid on key down events in SDL. + if (event.type == SDL_KEYUP || keysym.unicode == ' ') + { + value = Key::SPACE; + } + break; + case SDLK_ESCAPE: + value = Key::ESCAPE; + break; + case SDLK_DELETE: + value = Key::DELETE; + break; + case SDLK_INSERT: + value = Key::INSERT; + break; + case SDLK_HOME: + value = Key::HOME; + break; + case SDLK_END: + value = Key::END; + break; + case SDLK_PAGEUP: + value = Key::PAGE_UP; + break; + case SDLK_PRINT: + value = Key::PRINT_SCREEN; + break; + case SDLK_PAGEDOWN: + value = Key::PAGE_DOWN; + break; + case SDLK_F1: + value = Key::F1; + break; + case SDLK_F2: + value = Key::F2; + break; + case SDLK_F3: + value = Key::F3; + break; + case SDLK_F4: + value = Key::F4; + break; + case SDLK_F5: + value = Key::F5; + break; + case SDLK_F6: + value = Key::F6; + break; + case SDLK_F7: + value = Key::F7; + break; + case SDLK_F8: + value = Key::F8; + break; + case SDLK_F9: + value = Key::F9; + break; + case SDLK_F10: + value = Key::F10; + break; + case SDLK_F11: + value = Key::F11; + break; + case SDLK_F12: + value = Key::F12; + break; + case SDLK_F13: + value = Key::F13; + break; + case SDLK_F14: + value = Key::F14; + break; + case SDLK_F15: + value = Key::F15; + break; + case SDLK_NUMLOCK: + value = Key::NUM_LOCK; + break; + case SDLK_CAPSLOCK: + value = Key::CAPS_LOCK; + break; + case SDLK_SCROLLOCK: + value = Key::SCROLL_LOCK; + break; + case SDLK_RMETA: + value = Key::RIGHT_META; + break; + case SDLK_LMETA: + value = Key::LEFT_META; + break; + case SDLK_LSUPER: + value = Key::LEFT_SUPER; + break; + case SDLK_RSUPER: + value = Key::RIGHT_SUPER; + break; + case SDLK_MODE: + value = Key::ALT_GR; + break; + case SDLK_UP: + value = Key::UP; + break; + case SDLK_DOWN: + value = Key::DOWN; + break; + case SDLK_LEFT: + value = Key::LEFT; + break; + case SDLK_RIGHT: + value = Key::RIGHT; + break; + case SDLK_RETURN: + value = Key::ENTER; + break; + case SDLK_KP_ENTER: + value = Key::ENTER; + break; + + default: + break; + } + + if (!(keysym.mod & KMOD_NUM)) + { + switch (keysym.sym) + { + case SDLK_KP0: + value = Key::INSERT; + break; + case SDLK_KP1: + value = Key::END; + break; + case SDLK_KP2: + value = Key::DOWN; + break; + case SDLK_KP3: + value = Key::PAGE_DOWN; + break; + case SDLK_KP4: + value = Key::LEFT; + break; + case SDLK_KP5: + value = 0; + break; + case SDLK_KP6: + value = Key::RIGHT; + break; + case SDLK_KP7: + value = Key::HOME; + break; + case SDLK_KP8: + value = Key::UP; + break; + case SDLK_KP9: + value = Key::PAGE_UP; + break; + default: + break; + } + } + + return value; +} |