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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-07 20:19:10 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-04-07 20:19:10 +0200 |
commit | 7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a (patch) | |
tree | 2499b2198dc1efae9d7f15e021c0574a95a0c95a /src/gui/quitdialog.h | |
parent | ef1975a3eb4e1986601ad154bf184e0de332870c (diff) | |
download | mana-7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a.tar.gz mana-7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a.tar.bz2 mana-7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a.tar.xz mana-7b559dcf64e5814cf4cde7e7db52c2e9f6a7357a.zip |
Used custom widgets where appropriate and some cleanup
Replaced many gcn::Label with Label, gcn::Slider with Slider in
character creation dialog. Also cleaned up includes.
Diffstat (limited to 'src/gui/quitdialog.h')
-rw-r--r-- | src/gui/quitdialog.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gui/quitdialog.h b/src/gui/quitdialog.h index aee671db..7f12c41c 100644 --- a/src/gui/quitdialog.h +++ b/src/gui/quitdialog.h @@ -22,27 +22,28 @@ #ifndef QUITDIALOG_H #define QUITDIALOG_H -#include <iosfwd> -#include <guichan/actionlistener.hpp> +#include "gui/window.h" + +#include "guichanfwd.h" +#include "main.h" -#include "window.h" -#include "../guichanfwd.h" -#include "../main.h" +#include <guichan/actionlistener.hpp> /** * The quit dialog. * * \ingroup Interface */ -class QuitDialog : public Window, public gcn::ActionListener { +class QuitDialog : public Window, public gcn::ActionListener +{ public: /** * Constructor * * @quitGame; to be used for getting out of the while loop in Game - * @pointerToMe; will be set to NULL when the QuitDialog is destroyed + * @pointerToMe will be set to NULL when the QuitDialog is destroyed */ - QuitDialog(bool* quitGame, QuitDialog** pointerToMe); + QuitDialog(bool *quitGame, QuitDialog **pointerToMe); /** * Destructor @@ -62,9 +63,8 @@ class QuitDialog : public Window, public gcn::ActionListener { gcn::Button *mOkButton; gcn::Button *mCancelButton; - bool* mQuitGame; - QuitDialog** mMyPointer; - + bool *mQuitGame; + QuitDialog **mMyPointer; }; #endif |