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author | Rogier Polak <rogier.l.a.polak@gmail.com> | 2007-02-23 19:18:28 +0000 |
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committer | Rogier Polak <rogier.l.a.polak@gmail.com> | 2007-02-23 19:18:28 +0000 |
commit | 775404c84c3250225d43f10c4a5363e997618cb2 (patch) | |
tree | 38393287d1554d8e19471f24bc65525c79efeccb /src/gui/quitdialog.cpp | |
parent | fee8461a594770f8ef2bd826868a4ae81270a666 (diff) | |
download | mana-775404c84c3250225d43f10c4a5363e997618cb2.tar.gz mana-775404c84c3250225d43f10c4a5363e997618cb2.tar.bz2 mana-775404c84c3250225d43f10c4a5363e997618cb2.tar.xz mana-775404c84c3250225d43f10c4a5363e997618cb2.zip |
Added unregistering, logout_then_exit, switch_character and switch_accountserver.
Diffstat (limited to 'src/gui/quitdialog.cpp')
-rw-r--r-- | src/gui/quitdialog.cpp | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/src/gui/quitdialog.cpp b/src/gui/quitdialog.cpp new file mode 100644 index 00000000..97be5f46 --- /dev/null +++ b/src/gui/quitdialog.cpp @@ -0,0 +1,129 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#include "quitdialog.h" +#include <iostream> +#include <string> + +#include <guichan/widgets/label.hpp> + +#include "../main.h" + +#include "button.h" +#include "radiobutton.h" + +QuitDialog::QuitDialog(bool* quitGame, QuitDialog** pointerToMe): + Window("Quit", true, NULL), mQuitGame(quitGame), mMyPointer(pointerToMe) +{ + + mLogoutQuit = new RadioButton("Quit", "quitdialog"); + mForceQuit = new RadioButton("Quit", "quitdialog"); + mSwitchAccountServer = new RadioButton("Switch server", "quitdialog"); + mSwitchCharacter = new RadioButton("Switch character", "quitdialog"); + mOkButton = new Button("OK", "ok", this); + mCancelButton = new Button("Cancel", "cancel", this); + + setContentSize(200, 91); + + mLogoutQuit->setPosition(5, 5); + mForceQuit->setPosition(5, 5); + mSwitchAccountServer->setPosition(5, 14 + mLogoutQuit->getHeight()); + mSwitchCharacter->setPosition(5, + 23 + mLogoutQuit->getHeight() + mSwitchAccountServer->getHeight()); + mCancelButton->setPosition( + 200 - mCancelButton->getWidth() - 5, + 91 - mCancelButton->getHeight() - 5); + mOkButton->setPosition( + mCancelButton->getX() - mOkButton->getWidth() - 5, + 91 - mOkButton->getHeight() - 5); + + //All states, when we're not logged in to someone. + if (state == STATE_CHOOSE_SERVER || + state == STATE_CONNECT_ACCOUNT || + state == STATE_LOGIN || + state == STATE_LOGIN_ATTEMPT || + state == STATE_UPDATE) + { + mForceQuit->setMarked(true); + add(mForceQuit); + } + else + { + // Only added if we are connected to an accountserver or gameserver + mLogoutQuit->setMarked(true); + add(mLogoutQuit); + add(mSwitchAccountServer); + + // Only added if we are connected to a gameserver + if (state == STATE_GAME) add(mSwitchCharacter); + } + + add(mOkButton); + add(mCancelButton); + + setLocationRelativeTo(getParent()); + setVisible(true); + + mOkButton->requestFocus(); + +} + +QuitDialog::~QuitDialog() +{ + if (mMyPointer) *mMyPointer = NULL; +} + +void +QuitDialog::action(const gcn::ActionEvent &event) +{ + if (event.getId() == "ok") + { + if (mForceQuit->isMarked()) + { + state = STATE_FORCE_QUIT; + } + else if (mLogoutQuit->isMarked()) + { + if ((state == STATE_GAME) && (mQuitGame)) + { + *mQuitGame = true; + } + state = STATE_EXIT; + } + else if (mSwitchAccountServer->isMarked()) + { + if ((state == STATE_GAME) && (mQuitGame)) + { + *mQuitGame = true; + } + state = STATE_SWITCH_ACCOUNTSERVER_ATTEMPT; + } + else if (mSwitchCharacter->isMarked()) + { + if (mQuitGame) *mQuitGame = true; + + state = STATE_SWITCH_CHARACTER; + } + + } + scheduleDelete(); +} |