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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
commit | 8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch) | |
tree | 537f717a339d1247cae222eb7a354ea5dbe8babf /src/gui/progressbar.cpp | |
parent | a246c08cef5e4d598fc07a681eb971bfbcf01519 (diff) | |
download | mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.gz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.bz2 mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.xz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.zip |
* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/gui/progressbar.cpp')
-rw-r--r-- | src/gui/progressbar.cpp | 73 |
1 files changed, 28 insertions, 45 deletions
diff --git a/src/gui/progressbar.cpp b/src/gui/progressbar.cpp index 834ca73a..0863db98 100644 --- a/src/gui/progressbar.cpp +++ b/src/gui/progressbar.cpp @@ -35,12 +35,10 @@ int ProgressBar::mInstances = 0; ProgressBar::ProgressBar(float progress, int x, int y, unsigned int width, unsigned int height, - unsigned char red, - unsigned char green, - unsigned char blue): + Uint8 red, Uint8 green, Uint8 blue): gcn::Widget(), - red(red), green(green), blue(blue), - redToGo(red), greenToGo(green), blueToGo(blue) + mRed(red), mGreen(green), mBlue(blue), + mRedToGo(red), mGreenToGo(green), mBlueToGo(blue) { setProgress(progress); setX(x); @@ -88,58 +86,43 @@ ProgressBar::~ProgressBar() void ProgressBar::logic() { // Smoothly changing the color for a nicer effect. - if (redToGo > red) red++; - if (redToGo < red) red--; - if (greenToGo > green) green++; - if (greenToGo < green) green--; - if (blueToGo > blue) blue++; - if (blueToGo < blue) blue--; + if (mRedToGo > mRed) mRed++; + if (mRedToGo < mRed) mRed--; + if (mGreenToGo > mGreen) mGreen++; + if (mGreenToGo < mGreen) mGreen--; + if (mBlueToGo > mBlue) mBlue++; + if (mBlueToGo < mBlue) mBlue--; } -void ProgressBar::draw(gcn::Graphics *graphics) +void +ProgressBar::draw(gcn::Graphics *graphics) { - dynamic_cast<Graphics*>(graphics)->drawImageRect(0, 0, getWidth(), getHeight(), - mBorder); + dynamic_cast<Graphics*>(graphics)->drawImageRect(0, 0, + getWidth(), getHeight(), + mBorder); // The bar - if (progress > 0) + if (mProgress > 0) { - graphics->setColor(gcn::Color(red, green, blue, 200)); + graphics->setColor(gcn::Color(mRed, mGreen, mBlue, 200)); graphics->fillRectangle(gcn::Rectangle(4, 4, - (int)(progress * (getWidth() - 8)), getHeight() - 8)); + (int)(mProgress * (getWidth() - 8)), + getHeight() - 8)); } } -void ProgressBar::setProgress(float progress) +void +ProgressBar::setProgress(float progress) { - if (progress < 0.0f) this->progress = 0.0; - else if (progress > 1.0f) this->progress = 1.0; - else this->progress = progress; + if (progress < 0.0f) mProgress = 0.0; + else if (progress > 1.0f) mProgress = 1.0; + else mProgress = progress; } -float ProgressBar::getProgress() +void +ProgressBar::setColor(Uint8 red, Uint8 green, Uint8 blue) { - return progress; -} - -void ProgressBar::setColor(unsigned char red, unsigned char green, unsigned char blue) -{ - redToGo = red; - greenToGo = green; - blueToGo = blue; -} - -unsigned char ProgressBar::getRed() -{ - return red; -} - -unsigned char ProgressBar::getGreen() -{ - return green; -} - -unsigned char ProgressBar::getBlue() -{ - return blue; + mRedToGo = red; + mGreenToGo = green; + mBlueToGo = blue; } |