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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-14 01:14:16 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-14 01:14:16 +0000
commitde7f10dc69f7d2e7e6e4dbc97b5e8901c0589d62 (patch)
tree752231f7027684fdef8ae45c27eb35673d7c7364 /src/gui/progressbar.cpp
parent06111415b117fc47b5b8bf6396d855616778f3b0 (diff)
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Make sure progress bar color fading happens framerate independent.
Diffstat (limited to 'src/gui/progressbar.cpp')
-rw-r--r--src/gui/progressbar.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/gui/progressbar.cpp b/src/gui/progressbar.cpp
index c8d0194a..25a3da01 100644
--- a/src/gui/progressbar.cpp
+++ b/src/gui/progressbar.cpp
@@ -59,6 +59,17 @@ ProgressBar::~ProgressBar()
{
}
+void ProgressBar::logic()
+{
+ // Smoothly changing the color for a nicer effect.
+ if (redToGo > red) red++;
+ if (redToGo < red) red--;
+ if (greenToGo > green) green++;
+ if (greenToGo < green) green--;
+ if (blueToGo > blue) blue++;
+ if (blueToGo < blue) blue--;
+}
+
void ProgressBar::draw(gcn::Graphics *graphics)
{
int absx, absy;
@@ -87,14 +98,6 @@ void ProgressBar::draw(gcn::Graphics *graphics)
// The bar
if (progress > 0)
{
- // Smoothly changing the color for a nicer effect.
- if (redToGo > red ) red++;
- if (redToGo < red ) red--;
- if (greenToGo > green ) green++;
- if (greenToGo < green ) green--;
- if (blueToGo > blue ) blue++;
- if (blueToGo < blue ) blue--;
-
graphics->setColor(gcn::Color(red, green, blue, 200));
graphics->fillRectangle(gcn::Rectangle(4, 4,
(int)(progress * (getWidth() - 8)), getHeight() - 8));