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authorJared Adams <jaxad0127@gmail.com>2010-08-01 22:05:46 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-01 22:45:31 -0600
commitcec8045dcdad05d76141d4e27c8c9e72696ce7dc (patch)
tree0c7cded281b0ff01b2f0f0d74f44fc88e2622533 /src/gui/popupmenu.cpp
parenta3e61c0e830c46b51c0d135962ad361c02b93243 (diff)
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Remove isActive methods from NPC dialogs and InventoryWindow
Uses counts in PlayerInfo instead. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/gui/popupmenu.cpp')
-rw-r--r--src/gui/popupmenu.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 76569d38..7bf1d4fb 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -28,6 +28,7 @@
#include "item.h"
#include "localplayer.h"
#include "log.h"
+#include "playerinfo.h"
#include "playerrelations.h"
#include "gui/chat.h"
@@ -381,7 +382,7 @@ void PopupMenu::showPopup(Window *parent, int x, int y, Item *item,
mBrowserBox->addRow(strprintf("@@split|%s@@", _("Split")));
}
- if (InventoryWindow::isStorageActive())
+ if (PlayerInfo::getStorageCount() > 0)
{
mBrowserBox->addRow(strprintf("@@store|%s@@", _("Store")));
}