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authorJared Adams <jaxad0127@gmail.com>2009-03-26 23:04:14 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-26 23:04:14 -0600
commite64b5a25a54f56bc836af57223e37449a1daffe8 (patch)
treef14f80a0bdc5268a2c4e2c70b6afcac080242ac5 /src/gui/partywindow.cpp
parente03bd01fa02da71d41b85d3710a971da5a9c6c32 (diff)
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Major clean up of ChatTab handling
ChatTabs now manage their own adding/removal from the chat window, which lost most of it's chat related messages. Whisper handling is stil done by the ChatWindow, but it no longer manages any other tabs. ChannelTab handling is now the sole responsability of the Channels they are attached to. The general tab is handled by Game.
Diffstat (limited to 'src/gui/partywindow.cpp')
-rw-r--r--src/gui/partywindow.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/partywindow.cpp b/src/gui/partywindow.cpp
index ae2a5196..3f857b5c 100644
--- a/src/gui/partywindow.cpp
+++ b/src/gui/partywindow.cpp
@@ -111,14 +111,14 @@ void PartyWindow::showPartyInvite(const std::string &inviter)
// check there isnt already an invite showing
if (mPartyInviter != "")
{
- chatWindow->chatLog("Received party request, but one already exists",
+ localChatTab->chatLog("Received party request, but one already exists",
BY_SERVER);
return;
}
// log invite
std::string msg = inviter + " has invited you to join their party";
- chatWindow->chatLog(msg, BY_SERVER);
+ localChatTab->chatLog(msg, BY_SERVER);
// show invite
acceptDialog = new ConfirmDialog("Accept Party Invite", msg, this);
@@ -134,7 +134,7 @@ void PartyWindow::action(const gcn::ActionEvent &event)
// check if they accepted the invite
if (eventId == "yes")
{
- chatWindow->chatLog("Accepted invite from " + mPartyInviter);
+ localChatTab->chatLog("Accepted invite from " + mPartyInviter);
Net::ChatServer::Party::acceptInvite(mPartyInviter);
mPartyInviter = "";
}