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authorIra Rice <irarice@gmail.com>2009-03-13 01:16:21 -0600
committerIra Rice <irarice@gmail.com>2009-03-13 01:16:21 -0600
commit90e29d12a044030c140382c038c4b01e722113e7 (patch)
treef5b19307bb6e15738ce4c37face98675b7b649c9 /src/gui/palette.cpp
parent011133ef09dd4340c7649100cea170e2595b6b2f (diff)
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Added item types to the palette class.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/palette.cpp')
-rw-r--r--src/gui/palette.cpp26
1 files changed, 20 insertions, 6 deletions
diff --git a/src/gui/palette.cpp b/src/gui/palette.cpp
index a79f2050..80b5f1f1 100644
--- a/src/gui/palette.cpp
+++ b/src/gui/palette.cpp
@@ -101,12 +101,26 @@ Palette::Palette() :
addColor(LOGGER, 0x919191, STATIC, indent + _("Logger"), 'L');
addColor(HYPERLINK, 0xe50d0d, STATIC, indent + _("Hyperlink"), '<');
- addColor(BEING, 0xffffff, STATIC, _("Being"), 0);
- addColor(PC, 0xffffff, STATIC, indent + _("Other Player's Names"), 0);
- addColor(SELF, 0xff8040, STATIC, indent + _("Own Name"), 0);
- addColor(GM_NAME, 0x00ff00, STATIC, indent + _("GM Names"), 0);
- addColor(NPC, 0xc8c8ff, STATIC, indent + _("NPCs"), 0);
- addColor(MONSTER, 0xff4040, STATIC, indent + _("Monsters"), 0);
+ addColor(BEING, 0xffffff, STATIC, _("Being"));
+ addColor(PC, 0xffffff, STATIC, indent + _("Other Player's Names"));
+ addColor(SELF, 0xff8040, STATIC, indent + _("Own Name"));
+ addColor(GM_NAME, 0x00ff00, STATIC, indent + _("GM Names"));
+ addColor(NPC, 0xc8c8ff, STATIC, indent + _("NPCs"));
+ addColor(MONSTER, 0xff4040, STATIC, indent + _("Monsters"));
+
+ addColor(UNKNOWN_ITEM, 0x000000, STATIC, _("Unknown Item Type"));
+ addColor(GENERIC, 0x21a5b1, STATIC, indent + _("Generic"));
+ addColor(HEAD, 0x527fa4, STATIC, indent + _("Hat"));
+ addColor(USABLE, 0x268d24, STATIC, indent + _("Usable"));
+ addColor(TORSO, 0xd12aa4, STATIC, indent + _("Shirt"));
+ addColor(ONEHAND, 0xf42a2a, STATIC, indent + _("1 Handed Weapons"));
+ addColor(LEGS, 0x699900, STATIC, indent + _("Pants"));
+ addColor(FEET, 0xaa1d48, STATIC, indent + _("Shoes"));
+ addColor(TWOHAND, 0xf46d0e, STATIC, indent + _("2 Handed Weapons"));
+ addColor(SHIELD, 0x9c2424, STATIC, indent + _("Shield"));
+ addColor(RING, 0x0000ff, STATIC, indent + _("Ring"));
+ addColor(ARMS, 0x9c24e8, STATIC, indent + _("Arms"));
+ addColor(AMMO, 0x8b6311, STATIC, indent + _("Ammo"));
addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects"), 0);
addColor(PICKUP_INFO, 0x28dc28, STATIC, indent + _("Pickup Notification"),