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author | Ira Rice <irarice@gmail.com> | 2009-01-18 21:03:57 -0700 |
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committer | Ira Rice <irarice@gmail.com> | 2009-01-18 21:03:57 -0700 |
commit | d6184d3ce17ef2f63ada515ff83271a55a21987b (patch) | |
tree | 26d3caf7c7dfbb950294194a718b8df7ae95806e /src/gui/npcstringdialog.cpp | |
parent | d2b804c1a817ccdd85b4b1220bf929e9d370d774 (diff) | |
download | mana-d6184d3ce17ef2f63ada515ff83271a55a21987b.tar.gz mana-d6184d3ce17ef2f63ada515ff83271a55a21987b.tar.bz2 mana-d6184d3ce17ef2f63ada515ff83271a55a21987b.tar.xz mana-d6184d3ce17ef2f63ada515ff83271a55a21987b.zip |
Fixed String dialog sending so that it doesn't crash the client after
completing, as well as making it so that the server can actually
use the string to match to the same value (which it wasn't doing before.
Did anyone think to test that?) Would eventually like to whittle down
the wasted bytes sent, but this so far is the least number that can be
done, make it so that strings can be matched, and on top of that, NOT
crash the map server.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/npcstringdialog.cpp')
0 files changed, 0 insertions, 0 deletions