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authorJared Adams <jaxad0127@gmail.com>2010-08-01 22:05:46 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-01 22:45:31 -0600
commitcec8045dcdad05d76141d4e27c8c9e72696ce7dc (patch)
tree0c7cded281b0ff01b2f0f0d74f44fc88e2622533 /src/gui/npcpostdialog.cpp
parenta3e61c0e830c46b51c0d135962ad361c02b93243 (diff)
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Remove isActive methods from NPC dialogs and InventoryWindow
Uses counts in PlayerInfo instead. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/gui/npcpostdialog.cpp')
-rw-r--r--src/gui/npcpostdialog.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gui/npcpostdialog.cpp b/src/gui/npcpostdialog.cpp
index 74173ae9..6bc79017 100644
--- a/src/gui/npcpostdialog.cpp
+++ b/src/gui/npcpostdialog.cpp
@@ -22,6 +22,7 @@
#include "gui/npcpostdialog.h"
#include "eventmanager.h"
+#include "playerinfo.h"
#include "gui/widgets/button.h"
#include "gui/widgets/label.h"
@@ -79,11 +80,14 @@ NpcPostDialog::NpcPostDialog(int npcId):
instances.push_back(this);
setVisible(true);
+
+ PlayerInfo::setNPCPostCount(PlayerInfo::getNPCPostCount() + 1);
}
NpcPostDialog::~NpcPostDialog()
{
instances.remove(this);
+ PlayerInfo::setNPCPostCount(PlayerInfo::getNPCPostCount() - 1);
}
void NpcPostDialog::action(const gcn::ActionEvent &event)