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authorJared Adams <jaxad0127@gmail.com>2010-01-10 17:53:54 +0000
committerJared Adams <jaxad0127@gmail.com>2010-01-10 20:48:37 +0000
commit023ca895db6aaf1c4ed5a2240cf85443f83e84db (patch)
tree90b1a76df122231d9f4ced473544e1e8e5f93ca9 /src/gui/npcdialog.cpp
parentf5a394a5051384a930d635da22ccafc6beb1cb84 (diff)
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Fix handling of NPC talking status
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r--src/gui/npcdialog.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp
index 12ea61a6..52c60c74 100644
--- a/src/gui/npcdialog.cpp
+++ b/src/gui/npcdialog.cpp
@@ -165,7 +165,6 @@ void NpcDialog::action(const gcn::ActionEvent &event)
closeDialog();
setVisible(false);
current_npc = 0;
- NPC::isTalking = false;
}
else if (mActionState == NPC_ACTION_INPUT)
{