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author | Jared Adams <jaxad0127@gmail.com> | 2010-01-10 17:53:54 +0000 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-01-10 20:48:37 +0000 |
commit | 023ca895db6aaf1c4ed5a2240cf85443f83e84db (patch) | |
tree | 90b1a76df122231d9f4ced473544e1e8e5f93ca9 /src/gui/npcdialog.cpp | |
parent | f5a394a5051384a930d635da22ccafc6beb1cb84 (diff) | |
download | mana-023ca895db6aaf1c4ed5a2240cf85443f83e84db.tar.gz mana-023ca895db6aaf1c4ed5a2240cf85443f83e84db.tar.bz2 mana-023ca895db6aaf1c4ed5a2240cf85443f83e84db.tar.xz mana-023ca895db6aaf1c4ed5a2240cf85443f83e84db.zip |
Fix handling of NPC talking status
Diffstat (limited to 'src/gui/npcdialog.cpp')
-rw-r--r-- | src/gui/npcdialog.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gui/npcdialog.cpp b/src/gui/npcdialog.cpp index 12ea61a6..52c60c74 100644 --- a/src/gui/npcdialog.cpp +++ b/src/gui/npcdialog.cpp @@ -165,7 +165,6 @@ void NpcDialog::action(const gcn::ActionEvent &event) closeDialog(); setVisible(false); current_npc = 0; - NPC::isTalking = false; } else if (mActionState == NPC_ACTION_INPUT) { |