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authorJared Adams <jaxad0127@gmail.com>2009-03-27 06:30:42 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-27 06:31:58 -0600
commit8519fc5cb5d95e1ed753912aaa70a8f041c31abc (patch)
tree04bf754b940f8ee4083042b8de2789ddd830de9e /src/gui/npc_text.h
parentdd05447445dc1766e532130318af2cb6bb72a994 (diff)
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Fix some problems with NPC dialogs
NPCListDialog couldn't be opened because of infinite recursion, and it and NPCTextDialog both had resize bugs.
Diffstat (limited to 'src/gui/npc_text.h')
-rw-r--r--src/gui/npc_text.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h
index 4c0c31e3..16c1d5fd 100644
--- a/src/gui/npc_text.h
+++ b/src/gui/npc_text.h
@@ -94,13 +94,6 @@ class NpcTextDialog : public Window, public gcn::ActionListener
void closeDialog(int npcID = current_npc);
/**
- * Initializes window width to the last known setting. Since the dialog
- * doesn't need any extra focus outside of what it's given in the Game
- * class, this is all it does for now.
- */
- void requestFocus();
-
- /**
* Called when resizing the window.
*
* @param event The calling event