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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/gui/npc_text.cpp
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r--src/gui/npc_text.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index 9896f08e..2e0b0837 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -80,10 +80,13 @@ NpcTextDialog::addText(const std::string &text)
void
NpcTextDialog::action(const std::string& eventId)
{
- MessageOut outMsg;
- outMsg.writeShort(CMSG_NPC_NEXT_REQUEST);
- outMsg.writeLong(current_npc);
- setText("");
- setVisible(false);
- current_npc = 0;
+ if (eventId == "ok")
+ {
+ MessageOut outMsg;
+ outMsg.writeShort(CMSG_NPC_NEXT_REQUEST);
+ outMsg.writeLong(current_npc);
+ setText("");
+ setVisible(false);
+ current_npc = 0;
+ }
}