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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
commit | 8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch) | |
tree | 537f717a339d1247cae222eb7a354ea5dbe8babf /src/gui/npc_text.cpp | |
parent | a246c08cef5e4d598fc07a681eb971bfbcf01519 (diff) | |
download | mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.gz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.bz2 mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.xz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.zip |
* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r-- | src/gui/npc_text.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index 9896f08e..2e0b0837 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -80,10 +80,13 @@ NpcTextDialog::addText(const std::string &text) void NpcTextDialog::action(const std::string& eventId) { - MessageOut outMsg; - outMsg.writeShort(CMSG_NPC_NEXT_REQUEST); - outMsg.writeLong(current_npc); - setText(""); - setVisible(false); - current_npc = 0; + if (eventId == "ok") + { + MessageOut outMsg; + outMsg.writeShort(CMSG_NPC_NEXT_REQUEST); + outMsg.writeLong(current_npc); + setText(""); + setVisible(false); + current_npc = 0; + } } |