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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-10-09 03:34:45 +0000 |
commit | 8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch) | |
tree | 537f717a339d1247cae222eb7a354ea5dbe8babf /src/gui/newskill.cpp | |
parent | a246c08cef5e4d598fc07a681eb971bfbcf01519 (diff) | |
download | mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.gz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.bz2 mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.tar.xz mana-8bde9095c5840b8d62ebafe11beaed98877d6ac2.zip |
* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is
working as expected now.
* Made sure TMW compiles without warnings even when using "-Wconversion
-Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups.
* Added two new small tilesets that contain the desert tiles that are twice and
three times the height of a normal tile. One well in new_3-1 has been
converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/gui/newskill.cpp')
-rw-r--r-- | src/gui/newskill.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/newskill.cpp b/src/gui/newskill.cpp index 12c87b36..ec080d81 100644 --- a/src/gui/newskill.cpp +++ b/src/gui/newskill.cpp @@ -34,7 +34,7 @@ #include "../graphics.h" -char *skill_name[] = { +const char *skill_name[] = { // 0-99 // weapon skills 0-9 "Short Blades", "Long Blades", "Hammers", "Archery", "Whip", @@ -69,7 +69,6 @@ char *skill_name[] = { }; - NewSkillDialog::NewSkillDialog(): Window("Skills") { |