diff options
author | Ira Rice <irarice@gmail.com> | 2009-01-09 14:37:32 -0700 |
---|---|---|
committer | Ira Rice <irarice@gmail.com> | 2009-01-09 14:37:32 -0700 |
commit | 1e70a04b0e004787a158584f247ebc3ffa654029 (patch) | |
tree | eb9bd33ea65f45e6fa0860caa6314e46e5f773d4 /src/gui/ministatus.cpp | |
parent | a9716272cd2b5720a88f3d6904ec0f156177266d (diff) | |
download | mana-1e70a04b0e004787a158584f247ebc3ffa654029.tar.gz mana-1e70a04b0e004787a158584f247ebc3ffa654029.tar.bz2 mana-1e70a04b0e004787a158584f247ebc3ffa654029.tar.xz mana-1e70a04b0e004787a158584f247ebc3ffa654029.zip |
Made experience percentages report to the newest hundredth (as well as
placed in checks for bogus amounts of experience, and correct them).
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/ministatus.cpp')
-rw-r--r-- | src/gui/ministatus.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp index 6884f4d6..6d9fc5b1 100644 --- a/src/gui/ministatus.cpp +++ b/src/gui/ministatus.cpp @@ -95,19 +95,24 @@ void MiniStatusWindow::update() mHpBar->setColor(0, 171, 34); // Green } + float xp = (float) player_node->getXp() / player_node->mXpForNextLevel; + + std::cout << xp << std::endl; + + if (xp != xp) xp = 0.0f; // check for NaN + if (xp < 0.0f) xp = 0.0f; // make sure the experience isn't negative (uninitialized pointer most likely) + if (xp > 1.0f) xp = 1.0f; + mHpBar->setProgress((float) player_node->mHp / player_node->mMaxHp); mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp); - mXpBar->setProgress( - (float) player_node->getXp() / player_node->mXpForNextLevel); + mXpBar->setProgress(xp); // Update labels mHpLabel->setCaption(toString(player_node->mHp)); mMpLabel->setCaption(toString(player_node->mMp)); std::stringstream updatedText; - updatedText << (int) ( - (float) player_node->getXp() / - player_node->mXpForNextLevel * 100) << "%"; + updatedText << (float) ((int) (xp * 10000.0f)) / 100.0f << "%"; // Displays the number of monsters to next lvl // (disabled for now but interesting idea) |