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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-13 16:51:38 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-13 16:51:38 +0100
commit89c332adbcf584142d49f6829d5227614f2f0968 (patch)
tree1829f476608169d7df9402a01fd5de7b636838df /src/gui/itemshortcutcontainer.cpp
parenta329eb2442bf21eb77ad3c544e8aec656dfb6493 (diff)
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Added ability to add equipment to the shurtcut bar
Patch by Nikos, with some improvements. Conflicts: NEWS src/gui/itemcontainer.cpp src/itemshortcut.cpp (cherry picked from eAthena client, not functional here yet)
Diffstat (limited to 'src/gui/itemshortcutcontainer.cpp')
-rw-r--r--src/gui/itemshortcutcontainer.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gui/itemshortcutcontainer.cpp b/src/gui/itemshortcutcontainer.cpp
index 76104e12..e0604c78 100644
--- a/src/gui/itemshortcutcontainer.cpp
+++ b/src/gui/itemshortcutcontainer.cpp
@@ -85,7 +85,7 @@ ItemShortcutContainer::draw(gcn::Graphics *graphics)
// Draw item keyboard shortcut.
const char *key = SDL_GetKeyName(
- (SDLKey) keyboard.getKeyValue(keyboard.KEY_SHORTCUT_0+i));
+ (SDLKey) keyboard.getKeyValue(keyboard.KEY_SHORTCUT_0 + i));
g->drawText(key, itemX + 2, itemY + 2, gcn::Graphics::LEFT);
if (itemShortcut->getItem(i) < 0)
@@ -96,9 +96,11 @@ ItemShortcutContainer::draw(gcn::Graphics *graphics)
// Draw item icon.
Image* image = item->getImage();
if (image) {
+ // TODO: Have label indicate equipped status
+ const std::string label = toString(item->getQuantity());
g->drawImage(image, itemX, itemY);
g->drawText(
- toString(item->getQuantity()),
+ label,
itemX + mBoxWidth / 2,
itemY + mBoxHeight - 14,
gcn::Graphics::CENTER);