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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-24 22:10:02 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-24 22:10:02 +0100
commitd055bee5e6b45737ab89b3f8c70c6d0db7a22eb3 (patch)
tree081556c8fa27ce16372b1657e469ccd8587dd4e5 /src/gui/itempopup.cpp
parentf663f5bbb75b850ae22f451a22d112b6c62b2ad6 (diff)
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Refactored the item loading in a more extensible and per protocol way.
This will greatly help into upgrading the need of each protocol separately. This is the first step to a new item and equipment system for manaserv. A subclassing of the EquipmentWindow will be done in the next commit, as requested by Thorbjorn. Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/gui/itempopup.cpp')
-rw-r--r--src/gui/itempopup.cpp80
1 files changed, 41 insertions, 39 deletions
diff --git a/src/gui/itempopup.cpp b/src/gui/itempopup.cpp
index 9b2df34d..60943756 100644
--- a/src/gui/itempopup.cpp
+++ b/src/gui/itempopup.cpp
@@ -34,6 +34,8 @@
#include "utils/gettext.h"
#include "utils/stringutils.h"
+#include "net/net.h"
+
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "resources/theme.h"
@@ -42,6 +44,43 @@
#include <guichan/widgets/label.hpp>
+#define ITEMPOPUP_WRAP_WIDTH 196
+
+static gcn::Color getColorFromItemType(ItemType type)
+{
+ switch (type)
+ {
+ case ITEM_UNUSABLE:
+ return Theme::getThemeColor(Theme::GENERIC);
+ case ITEM_USABLE:
+ return Theme::getThemeColor(Theme::USABLE);
+ case ITEM_EQUIPMENT_ONE_HAND_WEAPON:
+ return Theme::getThemeColor(Theme::ONEHAND);
+ case ITEM_EQUIPMENT_TWO_HANDS_WEAPON:
+ return Theme::getThemeColor(Theme::TWOHAND);
+ case ITEM_EQUIPMENT_TORSO:
+ return Theme::getThemeColor(Theme::TORSO);
+ case ITEM_EQUIPMENT_ARMS:
+ return Theme::getThemeColor(Theme::ARMS);
+ case ITEM_EQUIPMENT_HEAD:
+ return Theme::getThemeColor(Theme::HEAD);
+ case ITEM_EQUIPMENT_LEGS:
+ return Theme::getThemeColor(Theme::LEGS);
+ case ITEM_EQUIPMENT_SHIELD:
+ return Theme::getThemeColor(Theme::SHIELD);
+ case ITEM_EQUIPMENT_RING:
+ return Theme::getThemeColor(Theme::RING);
+ case ITEM_EQUIPMENT_NECKLACE:
+ return Theme::getThemeColor(Theme::NECKLACE);
+ case ITEM_EQUIPMENT_FEET:
+ return Theme::getThemeColor(Theme::FEET);
+ case ITEM_EQUIPMENT_AMMO:
+ return Theme::getThemeColor(Theme::AMMO);
+ default:
+ return Theme::getThemeColor(Theme::UNKNOWN_ITEM);
+ }
+}
+
ItemPopup::ItemPopup():
Popup("ItemPopup"),
mIcon(0)
@@ -116,15 +155,13 @@ void ItemPopup::setItem(const ItemInfo &item, bool showImage)
mIcon->setImage(0);
}
- //mItemType = item.getType();
+ mItemType = item.getItemType();
mItemName->setCaption(item.getName());
mItemName->adjustSize();
- mItemName->setForegroundColor(Theme::UNKNOWN_ITEM); // TODO
+ mItemName->setForegroundColor(getColorFromItemType(mItemType));
mItemName->setPosition(getPadding() + space, getPadding());
-#define ITEMPOPUP_WRAP_WIDTH 196
-
mItemDesc->setTextWrapped(item.getDescription(), ITEMPOPUP_WRAP_WIDTH);
{
const std::vector<std::string> &effect = item.getEffect();
@@ -183,41 +220,6 @@ void ItemPopup::setItem(const ItemInfo &item, bool showImage)
(numRowsDesc + 1) * fontHeight);
}
-gcn::Color ItemPopup::getColor(ItemType type)
-{
- switch (type)
- {
- case ITEM_UNUSABLE:
- return Theme::getThemeColor(Theme::GENERIC);
- case ITEM_USABLE:
- return Theme::getThemeColor(Theme::USABLE);
- case ITEM_EQUIPMENT_ONE_HAND_WEAPON:
- return Theme::getThemeColor(Theme::ONEHAND);
- case ITEM_EQUIPMENT_TWO_HANDS_WEAPON:
- return Theme::getThemeColor(Theme::TWOHAND);
- case ITEM_EQUIPMENT_TORSO:
- return Theme::getThemeColor(Theme::TORSO);
- case ITEM_EQUIPMENT_ARMS:
- return Theme::getThemeColor(Theme::ARMS);
- case ITEM_EQUIPMENT_HEAD:
- return Theme::getThemeColor(Theme::HEAD);
- case ITEM_EQUIPMENT_LEGS:
- return Theme::getThemeColor(Theme::LEGS);
- case ITEM_EQUIPMENT_SHIELD:
- return Theme::getThemeColor(Theme::SHIELD);
- case ITEM_EQUIPMENT_RING:
- return Theme::getThemeColor(Theme::RING);
- case ITEM_EQUIPMENT_NECKLACE:
- return Theme::getThemeColor(Theme::NECKLACE);
- case ITEM_EQUIPMENT_FEET:
- return Theme::getThemeColor(Theme::FEET);
- case ITEM_EQUIPMENT_AMMO:
- return Theme::getThemeColor(Theme::AMMO);
- default:
- return Theme::getThemeColor(Theme::UNKNOWN_ITEM);
- }
-}
-
void ItemPopup::mouseMoved(gcn::MouseEvent &event)
{
Popup::mouseMoved(event);