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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-18 01:35:25 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-18 01:35:25 +0200
commit9ca2198b767e1bf810aa5b75657f0d18ce06a57b (patch)
treeb2258d2ea07d84a3f1c52c91186c975a7c3e10b7 /src/gui/itempopup.cpp
parentadfa29a6436c2bb1ff2f05ef83e2eb0fa99d6068 (diff)
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Add functions to make the item popup able to tell whether the item
is equipped or not. It will be used quite soon to visually see the slot names.
Diffstat (limited to 'src/gui/itempopup.cpp')
-rw-r--r--src/gui/itempopup.cpp32
1 files changed, 31 insertions, 1 deletions
diff --git a/src/gui/itempopup.cpp b/src/gui/itempopup.cpp
index 60943756..de8378d5 100644
--- a/src/gui/itempopup.cpp
+++ b/src/gui/itempopup.cpp
@@ -123,6 +123,31 @@ ItemPopup::~ItemPopup()
}
}
+void ItemPopup::setEquipmentText(const std::string& text)
+{
+ mItemEquipSlot = text;
+}
+
+void ItemPopup::setNoItem()
+{
+ mIcon->setImage(0);
+
+ std::string caption = _("No item");
+ if (!mItemEquipSlot.empty())
+ {
+ caption += " (";
+ caption += mItemEquipSlot;
+ caption += ")";
+ }
+ mItemName->setCaption(caption);
+ mItemName->adjustSize();
+
+ mItemName->setForegroundColor(Theme::getThemeColor(Theme::GENERIC));
+ mItemName->setPosition(getPadding(), getPadding());
+
+ setContentSize(mItemName->getWidth() + 2 * getPadding(), 0);
+}
+
void ItemPopup::setItem(const ItemInfo &item, bool showImage)
{
if (item.getName() == mItemName->getCaption())
@@ -157,7 +182,11 @@ void ItemPopup::setItem(const ItemInfo &item, bool showImage)
mItemType = item.getItemType();
- mItemName->setCaption(item.getName());
+ std::string caption = item.getName();
+ if (!mItemEquipSlot.empty())
+ caption += " (" + mItemEquipSlot + ")";
+
+ mItemName->setCaption(caption);
mItemName->adjustSize();
mItemName->setForegroundColor(getColorFromItemType(mItemType));
mItemName->setPosition(getPadding() + space, getPadding());
@@ -226,5 +255,6 @@ void ItemPopup::mouseMoved(gcn::MouseEvent &event)
// When the mouse moved on top of the popup, hide it
setVisible(false);
+ mItemEquipSlot.clear();
}