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authorIra Rice <irarice@gmail.com>2009-03-05 23:13:55 -0700
committerIra Rice <irarice@gmail.com>2009-03-05 23:13:55 -0700
commitaa4229cbb9f2b264ca96c3beedc66b1c79ccc1f5 (patch)
tree19c5a75a766b7df51ae468fb6b8fdbcfd2c6cc72 /src/gui/itemlinkhandler.cpp
parent93e45964f3b7a0735984616f622ec32b40a21781 (diff)
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Made some optimizations based on some profiling done by Octalot, as well
as some other optimizations that I could see that cut down on some unneeded redraws, which in turn improved frame rates slightly. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/itemlinkhandler.cpp')
-rw-r--r--src/gui/itemlinkhandler.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/gui/itemlinkhandler.cpp b/src/gui/itemlinkhandler.cpp
index 4a64d53f..06263ce2 100644
--- a/src/gui/itemlinkhandler.cpp
+++ b/src/gui/itemlinkhandler.cpp
@@ -23,10 +23,9 @@
#include <sstream>
#include <string>
-#include <SDL_mouse.h>
-
#include "itemlinkhandler.h"
#include "itempopup.h"
+#include "viewport.h"
#include "../resources/iteminfo.h"
#include "../resources/itemdb.h"
@@ -50,15 +49,12 @@ void ItemLinkHandler::handleLink(const std::string &link)
if (id > 0)
{
const ItemInfo &iteminfo = ItemDB::get(id);
- int mouseX, mouseY;
-
- SDL_GetMouseState(&mouseX, &mouseY);
mItemPopup->setItem(iteminfo);
if (mItemPopup->isVisible())
mItemPopup->setVisible(false);
else
- mItemPopup->view(mouseX, mouseY);
+ mItemPopup->view(viewport->getMouseX(), viewport->getMouseY());
}
}