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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 00:16:28 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-04-09 17:54:13 +0200 |
commit | 404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch) | |
tree | 27f6655b3345be1ab109433a55b0512dfe48cb34 /src/gui/itemamount.cpp | |
parent | 1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff) | |
download | mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.gz mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.bz2 mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.tar.xz mana-404d3f7f2f9aa455bea423a6a00025df23cd6687.zip |
Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
Diffstat (limited to 'src/gui/itemamount.cpp')
-rw-r--r-- | src/gui/itemamount.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp index 7782466d..43cdf1cf 100644 --- a/src/gui/itemamount.cpp +++ b/src/gui/itemamount.cpp @@ -47,29 +47,29 @@ void ItemAmountWindow::finish(Item *item, int amount, Usage usage) tradeWindow->tradeItem(item, amount); break; case ItemDrop: - item->doEvent(Mana::Event::DoDrop, amount); + item->doEvent(Event::DoDrop, amount); break; case ItemSplit: - item->doEvent(Mana::Event::DoSplit, amount); + item->doEvent(Event::DoSplit, amount); break; case StoreAdd: { - Mana::Event event(Mana::Event::DoMove); + Event event(Event::DoMove); event.setItem("item", item); event.setInt("amount", amount); event.setInt("source", Inventory::INVENTORY); event.setInt("destination", Inventory::STORAGE); - event.trigger(Mana::Event::ItemChannel); + event.trigger(Event::ItemChannel); } break; case StoreRemove: { - Mana::Event event(Mana::Event::DoMove); + Event event(Event::DoMove); event.setItem("item", item); event.setInt("amount", amount); event.setInt("source", Inventory::STORAGE); event.setInt("destination", Inventory::INVENTORY); - event.trigger(Mana::Event::ItemChannel); + event.trigger(Event::ItemChannel); } break; default: |