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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 00:16:28 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-04-09 17:54:13 +0200
commit404d3f7f2f9aa455bea423a6a00025df23cd6687 (patch)
tree27f6655b3345be1ab109433a55b0512dfe48cb34 /src/gui/itemamount.cpp
parent1e1f619b9ae5aa26058c499c988f45d1fb1b6d53 (diff)
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Removed the Mana namespace
It's just an annoyance when it's only applied to a few classes. Either we place everything in this namespace or nothing, and at the moment I don't see any rationale for placing everything in a Mana namespace. Acked-by: Jared Adams
Diffstat (limited to 'src/gui/itemamount.cpp')
-rw-r--r--src/gui/itemamount.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/itemamount.cpp b/src/gui/itemamount.cpp
index 7782466d..43cdf1cf 100644
--- a/src/gui/itemamount.cpp
+++ b/src/gui/itemamount.cpp
@@ -47,29 +47,29 @@ void ItemAmountWindow::finish(Item *item, int amount, Usage usage)
tradeWindow->tradeItem(item, amount);
break;
case ItemDrop:
- item->doEvent(Mana::Event::DoDrop, amount);
+ item->doEvent(Event::DoDrop, amount);
break;
case ItemSplit:
- item->doEvent(Mana::Event::DoSplit, amount);
+ item->doEvent(Event::DoSplit, amount);
break;
case StoreAdd:
{
- Mana::Event event(Mana::Event::DoMove);
+ Event event(Event::DoMove);
event.setItem("item", item);
event.setInt("amount", amount);
event.setInt("source", Inventory::INVENTORY);
event.setInt("destination", Inventory::STORAGE);
- event.trigger(Mana::Event::ItemChannel);
+ event.trigger(Event::ItemChannel);
}
break;
case StoreRemove:
{
- Mana::Event event(Mana::Event::DoMove);
+ Event event(Event::DoMove);
event.setItem("item", item);
event.setInt("amount", amount);
event.setInt("source", Inventory::STORAGE);
event.setInt("destination", Inventory::INVENTORY);
- event.trigger(Mana::Event::ItemChannel);
+ event.trigger(Event::ItemChannel);
}
break;
default: