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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-28 12:32:12 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-28 12:32:12 +0000
commit51b75feaefd132ee0b7992a10dbe79bfa92e6d91 (patch)
tree91b1d54ae1ec29cc835f7d5198a04115c1874894 /src/gui/inventorywindow.cpp
parent227aeae87bcca1ecb0183530a4cca1b038863635 (diff)
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Cleaned up the showPopup() code, moved "map"-related code into game.cpp, made the popup show up at mouse coordinates instead of being aligned to tiles.
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 377acc1f..28dbd35e 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -25,7 +25,6 @@
#include "popupmenu.h"
#include "../playerinfo.h"
#include "../inventory.h"
-#include "../engine.h"
#include "button.h"
#include "scrollarea.h"
#include "item_amount.h"
@@ -148,10 +147,10 @@ void InventoryWindow::mouseClick(int x, int y, int button, int count)
{
/*
* convert relative to the window coordinates to
- * absolute tile coordinates
+ * absolute screen coordinates
*/
- int mx = (x + getX()) / 32 + camera_x;
- int my = (y + getY()) / 32 + camera_y;
+ int mx = x + getX();
+ int my = y + getY();
popupMenu->showPopup(mx, my, item);
}
}