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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-06-12 09:06:01 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2008-06-12 09:06:01 +0000 |
commit | 2f8ee95fbacb71e7cbca85fcc11e6f9f7e36c258 (patch) | |
tree | 8d256ac1a38932aaf0db7b55ed178e4212616555 /src/gui/inventorywindow.cpp | |
parent | eb019ab915998a3ec247b33dad4b23f763d7a29a (diff) | |
download | mana-2f8ee95fbacb71e7cbca85fcc11e6f9f7e36c258.tar.gz mana-2f8ee95fbacb71e7cbca85fcc11e6f9f7e36c258.tar.bz2 mana-2f8ee95fbacb71e7cbca85fcc11e6f9f7e36c258.tar.xz mana-2f8ee95fbacb71e7cbca85fcc11e6f9f7e36c258.zip |
Merged revisions 3738 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
........
r3738 | b_lindeijer | 2007-11-16 00:44:01 +0100 (Fri, 16 Nov 2007) | 3 lines
Moved item icon from ItemInfo class to the Item class, so that it can be loaded
on demand. Results in faster startup time and reduced memory usage.
........
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r-- | src/gui/inventorywindow.cpp | 27 |
1 files changed, 13 insertions, 14 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 4172a532..fcc602f9 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -57,7 +57,7 @@ InventoryWindow::InventoryWindow(): mUseButton = new Button("Use", "use", this); mDropButton = new Button("Drop", "drop", this); - mItems = new ItemContainer(player_node->mInventory); + mItems = new ItemContainer(player_node->getInventory()); mItems->addSelectionListener(this); mInvenScroll = new ScrollArea(mItems); @@ -100,11 +100,10 @@ void InventoryWindow::logic() void InventoryWindow::action(const gcn::ActionEvent &event) { - Item *item = mItems->getItem(); + Item *item = mItems->getSelectedItem(); - if (!item) { + if (!item) return; - } if (event.getId() == "use") { if (item->isEquipment()) { @@ -133,7 +132,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event) void InventoryWindow::valueChanged(const gcn::SelectionEvent &event) { - Item *item = mItems->getItem(); + const Item *item = mItems->getSelectedItem(); // Update name, effect and description if (!item) @@ -161,7 +160,7 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event) if (event.getButton() == gcn::MouseEvent::RIGHT) { - Item *item = mItems->getItem(); + Item *item = mItems->getSelectedItem(); if (!item) return; @@ -208,11 +207,11 @@ void InventoryWindow::widgetResized(const gcn::Event &event) void InventoryWindow::updateButtons() { - Item *item; + const Item *selectedItem = mItems->getSelectedItem(); - if ((item = mItems->getItem()) && item->isEquipment()) + if (selectedItem && selectedItem->isEquipment()) { - if (item->isEquipped()) { + if (selectedItem->isEquipped()) { mUseButton->setCaption("Unequip"); } else { @@ -220,14 +219,14 @@ void InventoryWindow::updateButtons() } } else { - mUseButton ->setCaption("Use"); + mUseButton->setCaption("Use"); } - mUseButton->setEnabled(!!item); - mDropButton->setEnabled(!!item); + mUseButton->setEnabled(selectedItem != 0); + mDropButton->setEnabled(selectedItem != 0); } -Item* InventoryWindow::getItem() +Item* InventoryWindow::getSelectedItem() const { - return mItems->getItem(); + return mItems->getSelectedItem(); } |