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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-05-10 19:34:42 +0200 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2009-05-10 19:54:02 +0200 |
commit | f2dbb7140f8efab0278ac17489b75c0c8ab60102 (patch) | |
tree | 400111c6fe5c6114a96d1e1a9178f8109725faec /src/gui/inventorywindow.cpp | |
parent | 7f15330d969e5c973429d03ca767551e7b67c3c3 (diff) | |
download | mana-f2dbb7140f8efab0278ac17489b75c0c8ab60102.tar.gz mana-f2dbb7140f8efab0278ac17489b75c0c8ab60102.tar.bz2 mana-f2dbb7140f8efab0278ac17489b75c0c8ab60102.tar.xz mana-f2dbb7140f8efab0278ac17489b75c0c8ab60102.zip |
Fixed the problem with items disappearing beneath the road
Increased their pixel y coordinate by half a tile, to make them draw
between the fringe and the beings.
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r-- | src/gui/inventorywindow.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index a7be69b8..efa5bc2e 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -184,7 +184,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event) } } -Item* InventoryWindow::getSelectedItem() const +Item *InventoryWindow::getSelectedItem() const { return mItems->getSelectedItem(); } |