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authorIra Rice <irarice@gmail.com>2009-03-10 11:50:27 -0600
committerIra Rice <irarice@gmail.com>2009-03-10 11:50:27 -0600
commit58ee835c3763e7bf088fa6c7e31dda1d687589cc (patch)
tree2eb06f7ee3fa05af68fb536284497a9967222ad9 /src/gui/inventorywindow.cpp
parent5bbf8219bffbb587cf9a23561734c917bb23f42f (diff)
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Extended window layout to take relative positions, as well as offsets to
that position. This makes it so that when resolutions are changed, the default locations stay relative to the window's position, and not the 800x600 screen resolution. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/inventorywindow.cpp')
-rw-r--r--src/gui/inventorywindow.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 226b3178..7e75411e 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -57,7 +57,7 @@ InventoryWindow::InventoryWindow(int invSize):
setCloseButton(true);
// If you adjust these defaults, don't forget to adjust the trade window's.
- setDefaultSize(115, 25, 375, 300);
+ setDefaultSize(375, 300, ImageRect::CENTER);
std::string longestUseString = getFont()->getWidth(_("Equip")) >
getFont()->getWidth(_("Use")) ?
@@ -103,7 +103,6 @@ InventoryWindow::InventoryWindow(int invSize):
layout.setRowHeight(0, mDropButton->getHeight());
loadWindowState();
- setLocationRelativeTo(getParent());
}
InventoryWindow::~InventoryWindow()